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2005 Sep 26
2
help
How configure samba from login in win station? -- Renan Brendler Geiss djnaner@gmail.com icq: 47856954 msn: the_darkspy@hotmail.com
2009 Jan 08
3
[LLVMdev] Loop elimination with floating point counter.
...loat literal, e.g. 2^40. At some point, adding 1.0 to the loop index would not cause any changes because of precision issues. However, if the float type is replaced by some sufficiently large integer type, the loop terminates. The necessary reasoning may be simpler though. Greetings, Martin Geisse On Jan 8, 2009, at 6:34 PM, Owen Anderson wrote: > It's because with 1.0f, the loop index is simplified into an integer. > With 1.2f, it isn't. The loop deletion pass is dependent on the loop > analyses being able to determine that the loop is finite, which they > don't a...
2009 Jan 09
0
[LLVMdev] Loop elimination with floating point counter.
I assume it checks that the end condition and the increment can both be represented precisely with integer types. --Owen On Jan 8, 2009, at 9:49 AM, Martin Geisse wrote: > Isn't "simplifying" the loop index to an integer also dependent on > precision issues? The following loop is infinite: > > for (float i=0.0; i<...; i+=1.0) {} > > where ... is a large "integral" float literal, e.g. 2^40. At some > point, add...
2009 Jan 09
2
[LLVMdev] Loop elimination with floating point counter.
...sumptions about floating point. On Thu, Jan 8, 2009 at 7:45 PM, Owen Anderson <resistor at mac.com> wrote: > I assume it checks that the end condition and the increment can both > be represented precisely with integer types. > > --Owen > > On Jan 8, 2009, at 9:49 AM, Martin Geisse wrote: > >> Isn't "simplifying" the loop index to an integer also dependent on >> precision issues? The following loop is infinite: >> >> for (float i=0.0; i<...; i+=1.0) {} >> >> where ... is a large "integral" float literal, e.g. 2...
2009 Jan 03
3
[LLVMdev] Creating an LLVM Project
...ollow the "autoconf" way any more because I'm using an outdated aclocal version and cannot exclude this as the reason for the remaining problems I'm experiencing, so I will go on writing a custom makefile, but these suggestions should help newcomers a bit. Greetings, Martin Geisse
2009 Jan 12
0
[LLVMdev] Creating an LLVM Project
On Jan 3, 2009, at 10:20 AM, Martin Geisse wrote: > > 2. The line > > AutoRegen.sh > > ("Create a Project from the Sample Project", step 5) should be > changed to > > ./AutoRegen.sh > > so it will work if . is not in the path. Fixed. > > > 3. In "Create a Project from the Sample Pro...
2009 Jan 03
0
[LLVMdev] Creating an LLVM Project
On Jan 3, 2009, at 9:02 PM, me22 wrote: > On Sat, Jan 3, 2009 at 13:20, Martin Geisse <mgeisse at gmx.net> wrote: >> >> Anyway, I cannot follow the "autoconf" way any more because I'm using >> an outdated aclocal version and cannot exclude this as the reason for >> the remaining problems I'm experiencing, so I will go on writing a >...
2009 Jan 14
0
[LLVMdev] Loop elimination with floating point counter.
...gt; > On Thu, Jan 8, 2009 at 7:45 PM, Owen Anderson <resistor at mac.com> wrote: >> I assume it checks that the end condition and the increment can both >> be represented precisely with integer types. >> >> --Owen >> >> On Jan 8, 2009, at 9:49 AM, Martin Geisse wrote: >> >>> Isn't "simplifying" the loop index to an integer also dependent on >>> precision issues? The following loop is infinite: >>> >>> for (float i=0.0; i<...; i+=1.0) {} >>> >>> where ... is a large "integral...
2004 Jan 18
1
Vertex shader support
Hello- I'm just curious as to the status of vertex shader support in Direct X8 via Wine (d3d8.dll)... I'm using WinAmp through Wine and it works great, however some plugins won't work (Milkdrop in particular doesnt, however Geiss does thankfully). I've seen some info that vertex shading support is still being worked on - just trying to verify that and if anyone else has any
2009 Jan 08
0
[LLVMdev] Loop elimination with floating point counter.
It's because with 1.0f, the loop index is simplified into an integer. With 1.2f, it isn't. The loop deletion pass is dependent on the loop analyses being able to determine that the loop is finite, which they don't attempt to do for loops with floating point indices. Attempting to do so would require additional reasoning about floating point precision issues. --Owen On
2009 Jan 08
2
[LLVMdev] Loop elimination with floating point counter.
Hi Devang, Thanks. Yes, in the case variable i incremented by 1.0f is optimized. I don't know why... Anyway, I've filed this problem into bugzilla(Bug 3299) -- Syoyo On Fri, Jan 9, 2009 at 12:42 AM, Devang Patel <dpatel at apple.com> wrote: > > On Jan 8, 2009, at 4:36 AM, Syoyo Fujita wrote: > >> Hi LLVM-ers, >> >> I'd like to eliminate dead loop
2013 Jun 07
0
Wine release 1.6-rc1
The Wine development release 1.6-rc1 is now available. This is the first release candidate for the upcoming Wine 1.6. It marks the beginning of the code freeze period. Please give this release a good testing to help us make 1.6 as good as possible. What's new in this release (see below for details): - New implementation of the typelib creation support. - GLSL-based support for fixed