search for: gcc_preprocessor_definitions

Displaying 4 results from an estimated 4 matches for "gcc_preprocessor_definitions".

2010 Apr 09
1
How to compile speex with XCode (for iPhone App)?
...h.in to config.h (or should I use a different "config.h"?) 9. Double click the project file in Xcode's left hand pane 10. Change value of setting "Header Search Paths" to "**" 10. Choose "Add User-Defined Settin" from the * menu at the bottom 11. Setting: GCC_PREPROCESSOR_DEFINITIONS, Value: HAVE_CONFIG_H ---> If I now choose "Build > Build" from the Xcode menu I get 30 warnings and 155 errors. Most of the errors are error: expected '=',',',';','asm' or '__attribute__' before 'void' or error: #error You now need...
2010 Feb 11
1
Compile/Build Speex on iPhone
The off dependencies are only for speexenc and speexdec, as far as I recall. If you omit those targets, you shouldn't have the ogg dependency issues. On Feb 10, 2010, at 22:21, Jean-Marc Valin <jean-marc.valin at usherbrooke.ca > wrote: > Unless you want to work on files (rather than RTP), you don't need any > of the stuff that uses ogg.h > > Jean-Marc > >
2009 Jun 05
0
[LLVMdev] Using LLVM JIT inside a Cocoa application
Hello, I'm not an LLVM expert, but I think you can build a Cocoa/LLVM project by using the LLVM's libraries and headers the same way you did with any other third party library. In fact, that's what the clang Xcode project does. It does not use any makefile. In short: - Add the llvm/include folder in you header search path (in the project's build settings). To add
2009 Jun 05
2
[LLVMdev] Using LLVM JIT inside a Cocoa application
Hello, I am trying to compile a project I am writing with Xcode that will use LLVM libraries to generate code executed with the JIT. I would be curious to learn how you deal with LLVM header files, libraries, makefiles and Cocoa application projects. My candid understanding is that LLVM projects need to be built with LLVM makefiles (hence the previous message I sent about LLVM Projects). I am