Displaying 1 result from an estimated 1 matches for "gbm_bo_use_scanout".
2019 Feb 14
2
[Bug 109631] New: Moving gbm bo from GART to VRAM does not wait for rendering
...ntly)
Probably the driver should wait for pending rendering operations on the surface
before moving it around. Another possibility for the scenario listed above is
to let the bo start in VRAM, so no moves are necessary. In order to prevent
other setups from breaking this would then only be done if GBM_BO_USE_SCANOUT
was set on creation. A workaround is to add glFinish() in the application
before calling drmModeSetCursor.
Kernel version: 4.20.6
Mesa version: 18.3.3
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