search for: gbm_bo_use_scanout

Displaying 1 result from an estimated 1 matches for "gbm_bo_use_scanout".

2019 Feb 14
2
[Bug 109631] New: Moving gbm bo from GART to VRAM does not wait for rendering
...ntly) Probably the driver should wait for pending rendering operations on the surface before moving it around. Another possibility for the scenario listed above is to let the bo start in VRAM, so no moves are necessary. In order to prevent other setups from breaking this would then only be done if GBM_BO_USE_SCANOUT was set on creation. A workaround is to add glFinish() in the application before calling drmModeSetCursor. Kernel version: 4.20.6 Mesa version: 18.3.3 -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed...