Displaying 2 results from an estimated 2 matches for "gather4".
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2017 Apr 13
0
Wine release 2.6
...in Defiance to crashes when called by script
41403 Ri-li 2.0.1: No window content shown (just title bar)
41774 Rogue operatives - only white screen in game with HUD
41995 Neverwinter Online broken graphics and game crash with DX11
42352 The Solus Project: Backend can't handle opcode gather4
42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive)
42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture
42707 World of Warships: Cannot display inventory and clan screens
42736 scanf doesn't work as expected when using format string...
2016 Jun 10
0
Wine release 1.9.12
...sts for creating render target views.
d3d10core/tests: Add more tests for creating depth stencil views.
d3d11/tests: Add test for texturing with custom shader resource views.
d3d10core/tests: Add test for texturing with custom shader resource views.
wined3d: Recognize SM 4.1 gather4 opcode.
wined3d: Recognize SM 5 gather4_c opcode.
Ken Thomases (3):
winemac: Use a more idiomatic pattern for an autorelease pool around a loop.
winemac: Fix the logic for checking if a view is already in the intended z-order.
winemac: Remove an unnecessary call to -[NSView...