Displaying 1 result from an estimated 1 matches for "games_call".
2008 Feb 07
1
Preventing IAX frame concatenation
Hi all,
I have spent some time searching, but I haven't found a way to prevent *
from concatenating two frames into one IAX packet.
I have a situation where I make an IAX GSM call to *, which transcodes
to an iLBC SIP call. Every second voice packet the IAX client receives
contains 2x 20ms frames, the other containing only one. I presume this
is related to the mismatch of 20ms GSM vs