Displaying 6 results from an estimated 6 matches for "gameprogrammer".
2004 Aug 06
0
Fw: failure notice
I can't unsubscribe.
----- Original Message -----
From: <MAILER-DAEMON@server268.com>
To: <gameprogrammer@rakkar.org>
Sent: Thursday, April 01, 2004 9:13 AM
Subject: failure notice
<p>> Hi. This is the qmail-send program at server268.com.
> I'm afraid I wasn't able to deliver your message to the following
addresses.
> This is a permanent error; I've given up. Sorry it did...
2007 Sep 25
1
[LLVMdev] Real backend?
...the term, "real backend", in the articles so wondered how this was different from just backend used in LLVM.
(E.g., Mr.Olofson mentioned "glSDL/backend (the
"real" backend version; not yet in mainstream SDL releases)" in this article
http://www.freelists.org/archives/gameprogrammer/04-2005/msg00010.html )
Do you have any idea?
Thank you so much.
SJL
---- Original message ----
>Date: Tue, 25 Sep 2007 11:17:37 -0700 (PDT)
>From: "Tanya M. Lattner" <tonic at nondot.org>
>Subject: Re: [LLVMdev] Real backend?
>To: LLVM Developers Mailing List <...
2006 May 21
3
Re: High pitched whine with Speex
Changing from using floats to shorts did fix the high pitched tone
problem. I'm having other problems but I'll look into it more first.
SteveK wrote:
>
> On May 21, 2006, at 6:33 PM, Kevin Jenkins wrote:
>
>> When I just copy the microphone input buffer to the output buffer the
>> sound plays OK. But if I encode and decode the buffer through Speex I
>>
2006 May 20
2
Size of each block in a circular buffer and the sample rate
int frameSize;
speex_encoder_ctl(enc_state, SPEEX_GET_FRAME_SIZE, &frameSize);
Is frameSize in bytes? If not, what unit is it in? I need to know so I
know how big to make each element in my circular buffer.
Also, do I need to call
speex_encoder_ctl( enc_state, SPEEX_SET_SAMPLING_RATE, &sampleRate );
Depending on sample rate I record my audio in? If not, is there any
benefit to
2006 May 20
2
Size of each block in a circular buffer and the sample rate
Thanks! I hope this isn't a stupid question but if I want to play two
or more voices at the same time, I just add the values of the samples
right? If I'm using an unsigned short, should I then clamp the values
to 65535?
Jean-Marc Valin wrote:
>> Is frameSize in bytes? If not, what unit is it in? I need to know so I
>> know how big to make each element in my circular
2006 May 21
2
Re: High pitched whine with Speex
When I just copy the microphone input buffer to the output buffer the
sound plays OK. But if I encode and decode the buffer through Speex I
get a high pitched constant tone in the background. I actually do hear
my voice speaking when I talk, but it's faint and much quieter than the
tone.
Here's what my data looks like:
Input is the first 5 floats of each input buffer.
Output is