search for: g_log10e

Displaying 3 results from an estimated 3 matches for "g_log10e".

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2007 Jul 06
0
Branch 'as' - 2 commits - libswfdec/swfdec_as_math.c test/trace
...wfdecAsContext *cx, SwfdecAsObject *object, + guint argc, SwfdecAsValue *argv, SwfdecAsValue *ret) +{ + double d = swfdec_as_value_to_number (cx, &argv[0]); + + SWFDEC_AS_VALUE_SET_NUMBER (ret, trunc (d + 0.5)); +} + /* define some math constants if glib doesn't have them */ #ifndef G_LOG10E #define G_LOG10E 0.43429448190325182765
2007 Jul 03
0
Branch 'as' - 7 commits - libswfdec/swfdec_as_math.c libswfdec/swfdec_as_object.c libswfdec/swfdec_movie.c libswfdec/swfdec_sprite_movie.c test/trace
...ject_set_variable (math, SWFDEC_AS_STR_LN10, &val); SWFDEC_AS_VALUE_SET_NUMBER (&val, G_LN2); - swfdec_as_object_set_variable (context->global, SWFDEC_AS_STR_LN2, &val); + swfdec_as_object_set_variable (math, SWFDEC_AS_STR_LN2, &val); SWFDEC_AS_VALUE_SET_NUMBER (&val, G_LOG10E); - swfdec_as_object_set_variable (context->global, SWFDEC_AS_STR_LOG10E, &val); + swfdec_as_object_set_variable (math, SWFDEC_AS_STR_LOG10E, &val); SWFDEC_AS_VALUE_SET_NUMBER (&val, G_LOG2E); - swfdec_as_object_set_variable (context->global, SWFDEC_AS_STR_LOG2E, &val);...
2007 Aug 22
0
5 commits - libswfdec/swfdec_as_array.c libswfdec/swfdec_as_boolean.c libswfdec/swfdec_as_function.c libswfdec/swfdec_as_math.c libswfdec/swfdec_as_number.c libswfdec/swfdec_as_script_function.c libswfdec/swfdec_initialize.as libswfdec/swfdec_initialize.h
..._LN2); - swfdec_as_object_set_variable (math, SWFDEC_AS_STR_LN2, &val); + swfdec_as_object_set_variable_and_flags (math, SWFDEC_AS_STR_LN2, &val, + SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT | + SWFDEC_AS_VARIABLE_CONSTANT); SWFDEC_AS_VALUE_SET_NUMBER (&val, G_LOG10E); - swfdec_as_object_set_variable (math, SWFDEC_AS_STR_LOG10E, &val); + swfdec_as_object_set_variable_and_flags (math, SWFDEC_AS_STR_LOG10E, &val, + SWFDEC_AS_VARIABLE_HIDDEN | SWFDEC_AS_VARIABLE_PERMANENT | + SWFDEC_AS_VARIABLE_CONSTANT); SWFDEC_AS_VALUE_SET_NUMBER (&val...