search for: fulltoken

Displaying 4 results from an estimated 4 matches for "fulltoken".

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2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
...) perspective interpolations */ - unsigned centroid_loads = 0; - unsigned perspect_loads = 0; + unsigned i, c, flat_nr = 0; - fcol = bcol = fcrd = ~0; + tgsi_parse_init(&tp, pc->p->pipe.tokens); + while (!tgsi_parse_end_of_tokens(&tp)) { + const union tgsi_full_token *tok = &tp.FullToken; - tgsi_parse_init(&p, pc->p->pipe.tokens); - while (!tgsi_parse_end_of_tokens(&p)) { - const union tgsi_full_token *tok = &p.FullToken; - - tgsi_parse_token(&p); + tgsi_parse_token(&tp); switch (tok->Token.Type) { case TGSI_TOKEN_TYPE_IMMEDIATE: { con...
2014 Feb 21
3
[PATCH 1/4] nv30: remove use_nv4x, it is identical to is_nv4x
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Perhaps there was a day when those were different, but that day is not today. src/gallium/drivers/nouveau/nv30/nv30_context.c | 1 - src/gallium/drivers/nouveau/nv30/nv30_context.h | 1 - src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c | 20 ++++++++++---------- src/gallium/drivers/nouveau/nv30/nvfx_vertprog.c | 8 ++++---- 4
2009 Jun 24
0
[PATCH] nv50: fix previous patches
...gt;p->cfg.fp.map[mid / 4] |= oid << (8 * (mid % 4)); mid++; pc->p->cfg.fp.regs[1] += 0x00010001; } *p_mid = mid; - *p_oid = oid + 4; return mask; } @@ -1958,6 +1963,10 @@ nv50_program_tx_prep(struct nv50_pc *pc) const struct tgsi_full_immediate *imm = &p.FullToken.FullImmediate; +#ifdef NV50_PROGRAM_DUMP + tgsi_dump_immediate(imm); +#endif + ctor_immd(pc, imm->u.ImmediateFloat32[0].Float, imm->u.ImmediateFloat32[1].Float, imm->u.ImmediateFloat32[2].Float, @@ -1973,6 +1982,10 @@ nv50_program_tx_prep(struct nv50_pc *pc)...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they