Displaying 4 results from an estimated 4 matches for "fulltoken".
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  calltoken
  
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
...) perspective interpolations */
-	unsigned centroid_loads = 0;
-	unsigned perspect_loads = 0;
+	unsigned i, c, flat_nr = 0;
 
-	fcol = bcol = fcrd = ~0;
+	tgsi_parse_init(&tp, pc->p->pipe.tokens);
+	while (!tgsi_parse_end_of_tokens(&tp)) {
+		const union tgsi_full_token *tok = &tp.FullToken;
 
-	tgsi_parse_init(&p, pc->p->pipe.tokens);
-	while (!tgsi_parse_end_of_tokens(&p)) {
-		const union tgsi_full_token *tok = &p.FullToken;
-
-		tgsi_parse_token(&p);
+		tgsi_parse_token(&tp);
 		switch (tok->Token.Type) {
 		case TGSI_TOKEN_TYPE_IMMEDIATE:
 		{
 			con...
2014 Feb 21
3
[PATCH 1/4] nv30: remove use_nv4x, it is identical to is_nv4x
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Perhaps there was a day when those were different, but that day is not today.
 src/gallium/drivers/nouveau/nv30/nv30_context.c  |  1 -
 src/gallium/drivers/nouveau/nv30/nv30_context.h  |  1 -
 src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c | 20 ++++++++++----------
 src/gallium/drivers/nouveau/nv30/nvfx_vertprog.c |  8 ++++----
 4
2009 Jun 24
0
[PATCH] nv50: fix previous patches
...gt;p->cfg.fp.map[mid / 4] |= oid << (8 * (mid % 4));
 		mid++;
 		pc->p->cfg.fp.regs[1] += 0x00010001;
 	}
 
 	*p_mid = mid;
-	*p_oid = oid + 4;
 	return mask;
 }
 
@@ -1958,6 +1963,10 @@ nv50_program_tx_prep(struct nv50_pc *pc)
 			const struct tgsi_full_immediate *imm =
 				&p.FullToken.FullImmediate;
 
+#ifdef NV50_PROGRAM_DUMP
+			tgsi_dump_immediate(imm);
+#endif
+
 			ctor_immd(pc, imm->u.ImmediateFloat32[0].Float,
 				      imm->u.ImmediateFloat32[1].Float,
 				      imm->u.ImmediateFloat32[2].Float,
@@ -1973,6 +1982,10 @@ nv50_program_tx_prep(struct nv50_pc *pc)...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they