Displaying 4 results from an estimated 4 matches for "fulltoken".
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calltoken
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
...) perspective interpolations */
- unsigned centroid_loads = 0;
- unsigned perspect_loads = 0;
+ unsigned i, c, flat_nr = 0;
- fcol = bcol = fcrd = ~0;
+ tgsi_parse_init(&tp, pc->p->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&tp)) {
+ const union tgsi_full_token *tok = &tp.FullToken;
- tgsi_parse_init(&p, pc->p->pipe.tokens);
- while (!tgsi_parse_end_of_tokens(&p)) {
- const union tgsi_full_token *tok = &p.FullToken;
-
- tgsi_parse_token(&p);
+ tgsi_parse_token(&tp);
switch (tok->Token.Type) {
case TGSI_TOKEN_TYPE_IMMEDIATE:
{
con...
2014 Feb 21
3
[PATCH 1/4] nv30: remove use_nv4x, it is identical to is_nv4x
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Perhaps there was a day when those were different, but that day is not today.
src/gallium/drivers/nouveau/nv30/nv30_context.c | 1 -
src/gallium/drivers/nouveau/nv30/nv30_context.h | 1 -
src/gallium/drivers/nouveau/nv30/nvfx_fragprog.c | 20 ++++++++++----------
src/gallium/drivers/nouveau/nv30/nvfx_vertprog.c | 8 ++++----
4
2009 Jun 24
0
[PATCH] nv50: fix previous patches
...gt;p->cfg.fp.map[mid / 4] |= oid << (8 * (mid % 4));
mid++;
pc->p->cfg.fp.regs[1] += 0x00010001;
}
*p_mid = mid;
- *p_oid = oid + 4;
return mask;
}
@@ -1958,6 +1963,10 @@ nv50_program_tx_prep(struct nv50_pc *pc)
const struct tgsi_full_immediate *imm =
&p.FullToken.FullImmediate;
+#ifdef NV50_PROGRAM_DUMP
+ tgsi_dump_immediate(imm);
+#endif
+
ctor_immd(pc, imm->u.ImmediateFloat32[0].Float,
imm->u.ImmediateFloat32[1].Float,
imm->u.ImmediateFloat32[2].Float,
@@ -1973,6 +1982,10 @@ nv50_program_tx_prep(struct nv50_pc *pc)...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they