Displaying 4 results from an estimated 4 matches for "front_left".
2001 Jul 04
1
Comment Tag for Multichannel Streams
..., but I think
there's one missing for multichannel configurations. There should be a value for
mapping the individual channels to spatial locations. Lets assume a Vorbis
stream contains 4 channels, two front channels and two back channels, then the
corresponding comment value could be
CHANNELS=FRONT_LEFT,FRONT_RIGHT,BACK_LEFT,BACK_RIGHT
where the first value corresponds to channel 0, the second to 1 and so on.
Using the following values for channel mappings would allow a 1:1 translation
with DirectShow:
FRONT_LEFT
FRONT_RIGHT
FRONT_CENTER
LOW_FREQUENCY
BACK_LEFT
BACK_RIGHT
FRONT_LEFT_OF_CENTER
F...
2005 Nov 17
2
OggPCM2: channel map
> Yes. Channel map type tells us what the primary interpretation of the
> stored signals is. Channel definitions are there to tell which stored
> channel corresponds to which abstract channel in the type. Channel
> conversions define downmixes to secondary formats, as they do in MLP,
> and might end up being ignored unlike the channel map.
I think the channel conversion will
2005 Nov 18
0
OggPCM2: channel map
...cely by the "simple map" that Sampo
suggested. This is basically the same thing as the "channel map"
described on the wiki, but with the (physical,logical) channel pair
swapped. So, using the syntax from the wiki:
channel_type = OGG_CHANNEL_MAP_STEREO
channel_map [OGG_CHANNEL_FRONT_LEFT] = 1
channel_map [OGG_CHANNEL_FRONT_RIGHT] = 2
This is nice because it makes it impossible for somebody to do something
stupid like define two channels as carrying FRONT_LEFT. A player can't
handle that situation sanely, but handling both FRONT_LEFT and
FRONT_RIGHT mapping to channel 0 is e...
2005 Nov 18
2
OggPCM2: channel map
...map" that Sampo
> suggested. This is basically the same thing as the "channel map"
> described on the wiki, but with the (physical,logical) channel pair
> swapped. So, using the syntax from the wiki:
> channel_type = OGG_CHANNEL_MAP_STEREO
> channel_map [OGG_CHANNEL_FRONT_LEFT] = 1
> channel_map [OGG_CHANNEL_FRONT_RIGHT] = 2
Not sure this is a good idea. Remember that channel_map is just an array
(unless you want to make it a map?). So if you had a OGG_CHANNEL_SPECIAL
with an id of 1000, it would force 1000 entries in the array.
> This is nice because it makes it...