search for: fps_d

Displaying 4 results from an estimated 4 matches for "fps_d".

Did you mean: fps_n
2008 Nov 21
2
[Schrodinger-devel] ogg dirac granulepos in oggz tools
2008/11/15 David Flynn <davidf+nntp at woaf.net>: > On 2008-11-14, Conrad Parker <conrad at metadecks.org> wrote: >> It seems oggz chop, merge and sort will need some attention to deal >> with the Dirac granulepos and dependency ordering, so let's leave them >> for the next release. > > ok. -- may be worth having them 'warn' if they are operating
2008 Nov 21
0
ogg dirac granulepos in oggz tools
...of skeleton particularly rigorous[1]. Actually, i don't even know what the definition of granule_rate applies to when a granule_shift is present[2]. Is it the whole number or the higher word. If we assume it is the higher word, i believe the granulerate would need to be 2*(1<<9)*fps_n/fps_d; in order to allow dumb tools to get things vaguely right. Ie, if you were to perform a remux by: foreach logical_stream s: foreach page with GP64 != 0xffff_ffff_ffff_ffff: page.muxing_time <- granule_rate * page.GP64 output_order <- sort_and_interleave (all logical_streams) using x....
2008 Nov 25
0
ogg dirac granulepos in oggz tools
...gt; >> Actually, i don't even know what the definition of granule_rate applies >> to when a granule_shift is present[2]. Is it the whole number or the higher >> word. If we assume it is the higher word, i believe the granulerate would >> need to be 2*(1<<9)*fps_n/fps_d; in order to allow dumb tools to get things >> vaguely right. > > a granule is a frame, field, sample etc., and granulerate is framerate, > samplerate etc. Err, yes -- just that GPH+L + 1 doesn't advance time by one picture > Yeah; I've been thinking we should at least...
2008 Nov 21
6
ogg dirac granulepos in oggz tools
...y rigorous[1]. > > Actually, i don't even know what the definition of granule_rate applies > to when a granule_shift is present[2]. Is it the whole number or the higher > word. If we assume it is the higher word, i believe the granulerate would > need to be 2*(1<<9)*fps_n/fps_d; in order to allow dumb tools to get things > vaguely right. a granule is a frame, field, sample etc., and granulerate is framerate, samplerate etc. > [1] Mostly with regard to a hypothetical 'timeline' -- but these are > questions for some later time. Yeah; I've been thinki...