search for: format_id

Displaying 5 results from an estimated 5 matches for "format_id".

2006 Feb 23
0
Searching within active record results - ror n00b
I am trying to set up a search page that looks within a product catalog. There are several many to many relationships with the items object. I am trying to be able to narrow searchs and then allow for text searches using tsearch2 and postgres. @format = Format.find(@params[:format_id]) @items = @format.items And then do a find_by_sql on the @items, but I know this isnt how you do this. @items.find_by_sql("SELECT * FROM items WHERE idxfti @@ to_tsquery(''default'', ''#{@str}'') class Format < ActiveRecord::Base has_and_belongs_to_ma...
2011 Mar 07
6
Lineage 2 Ubuntu 10.10 c0000135 Error
For about 2 weeks now I been looking in forms and googleing on how to play this game on ubuntu but when I found some one with same problem, I have its been unsolved or a dead end. winehq says its playable on my os and with wine and I played this game for years on this labtop so I doubt it's because I don't meet the req. When I lunch the game terminal under wine I get this error. wine
2008 Dec 22
56
[git patches] Ocfs2 patches for merge window, batch 2/3
Hi, This is the second batch of Ocfs2 patches intended for the merge window. The 1st batch were sent out previously: http://lkml.org/lkml/2008/12/19/280 The bulk of this set is comprised of Jan Kara's patches to add quota support to Ocfs2. Many of the quota patches are to generic code, which I carried to make merging of the Ocfs2 support easier. All of the non-ocfs2 patches should have
2009 Jan 12
5
[PATCH 0/5] OCFS2 quota fixes
Hello, the following series of patches fixes some issues with OCFS2 quotas. The first patch modifies VFS quota locking, the next patch uses the fact to simplify OCFS2 quota locking and solves a few deadlock issues. The third and the fourth patches fix another possible deadlocks in OCFS2 quota code and the last patch is a minor cleanup. Honza
2018 Oct 26
0
Wine release 3.19
...some more. wined3d: Validate the initial texture data before initialising the texture. wined3d: Introduce debug helpers for wined3d_bo_address structures. wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR. wined3d: Get rid of the "format_id" parameter to buffer_init(). wined3d: Pass the wined3d_buffer_desc structure directly to buffer_init(). wined3d: Get rid of the "device" parameter to context_bind_dummy_textures(). wined3d: Introduce a separate structure for OpenGL device information. wined3d:...