search for: fog_start

Displaying 2 results from an estimated 2 matches for "fog_start".

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2013 Jun 21
0
Wine release 1.6-rc3
...(1): d3dx9: Apply rotationcenter only when a rotation is done. Roger Koot (1): po: Update Dutch translation. Stefan D?singer (11): wined3d: Pass fogstart==fogend to GL in fog table mode. wined3d: Work around broken FFP fog with ARB shaders. d3d9/tests: Add a test for fog_start == fog_end. d3d8/tests: Add a test for fog_start == fog_end. ddraw/tests: Add a test for fog_start == fog_end. ddraw: SPECULARENABLE defaults to true in IDirect3DDevice2. ddraw: Send device2_Draw* through device3_Draw*. ddraw: Device2 and Device3 do not have a lighting...
2013 Aug 02
0
Wine release 1.7.0
...dx9: Track ID3DXEffect::Begin/End(). d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin(). d3dx9: Use d3dx_parameter instead of D3DXHANDLE. d3dx9/tests: Test all registers set by the constant table. Stefan D?singer (2): wined3d: Avoid calculating 1 / (fog_end - fog_start) in the shader. ddraw: Fix double to float conversion warnings. Thomas Faber (2): ieframe: Use SHANDLE_PTR in IWebBrowserApp::get_HWND. quartz: Correct IAMDirectSound::GetFocusWindow signature. Vincent Povirk (3): atl: Do not access m_pTermFuncs if the structure is too sma...