Displaying 2 results from an estimated 2 matches for "fog_end".
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2013 Jun 21
0
Wine release 1.6-rc3
...dx9: Apply rotationcenter only when a rotation is done.
Roger Koot (1):
po: Update Dutch translation.
Stefan D?singer (11):
wined3d: Pass fogstart==fogend to GL in fog table mode.
wined3d: Work around broken FFP fog with ARB shaders.
d3d9/tests: Add a test for fog_start == fog_end.
d3d8/tests: Add a test for fog_start == fog_end.
ddraw/tests: Add a test for fog_start == fog_end.
ddraw: SPECULARENABLE defaults to true in IDirect3DDevice2.
ddraw: Send device2_Draw* through device3_Draw*.
ddraw: Device2 and Device3 do not have a lighting render sta...
2013 Aug 02
0
Wine release 1.7.0
....
d3dx9: Track ID3DXEffect::Begin/End().
d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin().
d3dx9: Use d3dx_parameter instead of D3DXHANDLE.
d3dx9/tests: Test all registers set by the constant table.
Stefan D?singer (2):
wined3d: Avoid calculating 1 / (fog_end - fog_start) in the shader.
ddraw: Fix double to float conversion warnings.
Thomas Faber (2):
ieframe: Use SHANDLE_PTR in IWebBrowserApp::get_HWND.
quartz: Correct IAMDirectSound::GetFocusWindow signature.
Vincent Povirk (3):
atl: Do not access m_pTermFuncs if the structur...