search for: floatpointer

Displaying 5 results from an estimated 5 matches for "floatpointer".

2020 Jul 16
2
LLVM 11 and trunk selecting 4 wide instead of 8 wide loop vectorization for AVX-enabled target
...tching the ymm registers. ; ModuleID = '../test.ll' source_filename = "main" target datalayout = "e-m:w-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-pc-windows-msvc-coff" %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPointer.0" = type { float*, i32, [4 x i8] } ; Function Attrs: nofree define dllexport void @func(float* noalias nocapture %output, %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPointer.0"* nocapture nonnull readonly dereferenceable(16) %a, %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPoin...
2006 Apr 20
1
High Latency of vorbisencoder on a hardware with no floatpoint unit
Hi All, I am porting the vorbis encoder to Symbian platform,(to support ogg recording) everything works fine for the emulator(PC), but then on the Hardware whenever I am trying to record it gives KErrOverFlow(buffer OverFlow). We get this error from the driver when the latency of the codec is too high. The main reason is that the hardware does not have the floatpoint unit and the
2020 Jul 16
2
LLVM 11 and trunk selecting 4 wide instead of 8 wide loop vectorization for AVX-enabled target
...ll' >> source_filename = "main" >> target datalayout = >> "e-m:w-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" >> target triple = "x86_64-pc-windows-msvc-coff" >> >> %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPointer.0" = type { float*, >> i32, [4 x i8] } >> >> ; Function Attrs: nofree >> define dllexport void @func(float* noalias nocapture %output, >> %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPointer.0"* nocapture nonnull >> readonly dereferenceable(16) %a,...
2020 Jul 16
4
LLVM 11 and trunk selecting 4 wide instead of 8 wide loop vectorization for AVX-enabled target
...;main" >>>> target datalayout = >>>> "e-m:w-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" >>>> target triple = "x86_64-pc-windows-msvc-coff" >>>> >>>> %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPointer.0" = type { float*, >>>> i32, [4 x i8] } >>>> >>>> ; Function Attrs: nofree >>>> define dllexport void @func(float* noalias nocapture %output, >>>> %"Burst.Compiler.IL.Tests.VectorsMaths/FloatPointer.0"* nocapture nonnull &g...
2004 Aug 06
1
Speex for PDA
hello, I have recently compiled speexenc for WinCE/StrongARM SA-1110-processor. It seems to run with no errors, however the encoding time is very slow - 10 seconds of speech takes aprox 3 minutes to encode. Even though the target architecture is significantly less powerfull than a standard PC, I am trying to figure out why it is this slow. Does speex use floatpoint calculations? The input raw