search for: float_tmp2

Displaying 4 results from an estimated 4 matches for "float_tmp2".

Did you mean: float_tmp5
2008 May 08
0
[LLVMdev] Vector code
...ors and immediate prints the result). :-) Here's essentially what I try to generate: void add(float z[4], float x[4], float y[4]) { z[0] = x[0] + y[0]; z[1] = x[1] + y[1]; z[2] = x[2] + y[2]; z[3] = x[3] + y[3]; } And here's part of the output from the online demo: LoadInst* float_tmp2 = new LoadInst(ptr_x, "tmp2", false, label_entry); LoadInst* float_tmp5 = new LoadInst(ptr_y, "tmp5", false, label_entry); BinaryOperator* float_tmp6 = BinaryOperator::create(Instruction::Add, float_tmp2, float_tmp5, "tmp6", label_entry); StoreInst* void_20 = new Store...
2008 May 08
2
[LLVMdev] Vector code
...essentially what I try to generate: > > void add(float z[4], float x[4], float y[4]) > { > z[0] = x[0] + y[0]; > z[1] = x[1] + y[1]; > z[2] = x[2] + y[2]; > z[3] = x[3] + y[3]; > } > > And here's part of the output from the online demo: > > LoadInst* float_tmp2 = new LoadInst(ptr_x, "tmp2", false, > label_entry); > LoadInst* float_tmp5 = new LoadInst(ptr_y, "tmp5", false, > label_entry); > BinaryOperator* float_tmp6 = BinaryOperator::create(Instruction::Add, > float_tmp2, float_tmp5, "tmp6", label_entry); &...
2008 May 08
3
[LLVMdev] Vector code
Hi Nicolas (at least, I suspect your signing of your mail with "Anton" was not intentional :-p), > I assume that's the same as the online demo's "Show LLVM C++ API code" > option (http://llvm.org/demo/)? I've tried that with a structure containing > four floating-point components but it also appears to add them individually > using extract/insert. Maybe
2008 May 09
0
[LLVMdev] Vector code
...essentially what I try to generate: > > void add(float z[4], float x[4], float y[4]) > { > z[0] = x[0] + y[0]; > z[1] = x[1] + y[1]; > z[2] = x[2] + y[2]; > z[3] = x[3] + y[3]; > } > > And here's part of the output from the online demo: > > LoadInst* float_tmp2 = new LoadInst(ptr_x, "tmp2", false, > label_entry); > LoadInst* float_tmp5 = new LoadInst(ptr_y, "tmp5", false, > label_entry); > BinaryOperator* float_tmp6 = BinaryOperator::create(Instruction::Add, > float_tmp2, float_tmp5, "tmp6", label_entry); &...