search for: findcontext

Displaying 7 results from an estimated 7 matches for "findcontext".

Did you mean: xfindcontext
2009 Aug 07
0
Wine release 1.1.27
...wined3d: Pass NULL to ActivateContext() when we don't need a specific target. wined3d: Keep track of a context's current render target. wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface(). wined3d: Get rid of lastActiveRenderTarget in FindContext(). wined3d: Get rid of lastActiveRenderTarget. wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl. wined3d: Keep track of a thread's wined3d context. wined3d: Avoid destroying contexts that are current in another thread. wined3d: Get rid of getAct...
2011 Aug 26
0
Wine release 1.3.27
...e WinHttpRequestOption_EnableRedirects option. programs: Add a stub FontCache3.0.0.0 service. Henri Verbeet (50): wined3d: Add compressed surface support to surface_cpu_blt(). wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions. wined3d: Merge FindContext() into context_acquire(). wined3d: Draw buffers are per-framebuffer state. wined3d: Don't allow blits with an invalid destination rectangle when a clipper is set either. wined3d: Allow color fills on FBO attachable surfaces in ffp_blit_supported(). wined3d: Directly call...
2011 Jun 24
0
Wine release 1.3.23
...d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource. d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. wined3d: Make the wined3d_shader_context shader pointer const. wined3d: Make the device and target parameters to FindContext() const. wined3d: Only invalidate STATE_STREAMSRC for bound buffers. wined3d: Make the surface parameter to surface_is_offscreen() const. wined3d: Make the surface parameter to surface_get_gl_buffer() const. wined3d: Explicitly set surface alignment in the client libs....
2010 Apr 02
0
Wine release 1.1.42
...ent unserialized buffers with the apple extension. wined3d: Implement manual buffer fencing. wined3d: Don't check WGL depth stencil limitations with FBOs. wined3d: Don't advertise float formats as supported by WGL. wined3d: Split out offscreen rendering concerns from FindContext. wined3d: Control the onscreen depth stencil format in the swapchain. wined3d: Use FBOs when the onscreen depth stencil format isn't suitable. Stefan Leichter (2): ws2_32: Partly implement level IPPROTO_IPV6 of setsockopt. ws2_32: Partly implement level IPPROTO_IPV6 of...
2010 Jan 08
0
Wine release 1.1.36
...wined3d: Use proper enum elements for FOURCC formats. wined3d: Properly check for glBlitFramebuffer(). wined3d: Recognize "VMware, Inc." as VENDOR_MESA. wined3d: Introduce "context_apply_state()" to setup a context for a specific usage. wined3d: Let "FindContext()" figure out the thread id on its own. wined3d: Let "SetupForBlit()" figure out the target's width and height on its own. wined3d: Don't touch the window's focus or wndproc for windowed devices. d3d8/tests: Add message tests for windowed devices....
2009 Oct 23
0
Wine release 1.1.32
.... ddraw/tests: Remove some leftover debug code. wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). d3d8: Add traces. d3d9: Add traces. wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context. wined3d: Validate the D3D context in FindContext(). wined3d: Use context->valid in context_destroy_gl_resources(). wined3d: Destroy FBO entries from the context that created them. dxgi: Free the adapters array in dxgi_factory_Release() (Valgrind). wined3d: Rename WineD3DAdapter to wined3d_adapter. wined3d: Free th...
2010 May 07
0
Wine release 1.1.44
...ined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer. wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer(). wined3d: Simply pass implementation pointers to stretch_rect_fbo(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to FindContext(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target(). wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context. wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire(). wined3d: Simply pass an IWin...