Displaying 7 results from an estimated 7 matches for "findcontext".
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xfindcontext
2009 Aug 07
0
Wine release 1.1.27
...wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
wined3d: Keep track of a context's current render target.
wined3d: Call ModifyLocation on "target" in IWineD3DDeviceImpl_ClearSurface().
wined3d: Get rid of lastActiveRenderTarget in FindContext().
wined3d: Get rid of lastActiveRenderTarget.
wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl.
wined3d: Keep track of a thread's wined3d context.
wined3d: Avoid destroying contexts that are current in another thread.
wined3d: Get rid of getAct...
2011 Aug 26
0
Wine release 1.3.27
...e WinHttpRequestOption_EnableRedirects option.
programs: Add a stub FontCache3.0.0.0 service.
Henri Verbeet (50):
wined3d: Add compressed surface support to surface_cpu_blt().
wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions.
wined3d: Merge FindContext() into context_acquire().
wined3d: Draw buffers are per-framebuffer state.
wined3d: Don't allow blits with an invalid destination rectangle when a clipper is set either.
wined3d: Allow color fills on FBO attachable surfaces in ffp_blit_supported().
wined3d: Directly call...
2011 Jun 24
0
Wine release 1.3.23
...d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
wined3d: Make the wined3d_shader_context shader pointer const.
wined3d: Make the device and target parameters to FindContext() const.
wined3d: Only invalidate STATE_STREAMSRC for bound buffers.
wined3d: Make the surface parameter to surface_is_offscreen() const.
wined3d: Make the surface parameter to surface_get_gl_buffer() const.
wined3d: Explicitly set surface alignment in the client libs....
2010 Apr 02
0
Wine release 1.1.42
...ent unserialized buffers with the apple extension.
wined3d: Implement manual buffer fencing.
wined3d: Don't check WGL depth stencil limitations with FBOs.
wined3d: Don't advertise float formats as supported by WGL.
wined3d: Split out offscreen rendering concerns from FindContext.
wined3d: Control the onscreen depth stencil format in the swapchain.
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
Stefan Leichter (2):
ws2_32: Partly implement level IPPROTO_IPV6 of setsockopt.
ws2_32: Partly implement level IPPROTO_IPV6 of...
2010 Jan 08
0
Wine release 1.1.36
...wined3d: Use proper enum elements for FOURCC formats.
wined3d: Properly check for glBlitFramebuffer().
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
wined3d: Introduce "context_apply_state()" to setup a context for a specific usage.
wined3d: Let "FindContext()" figure out the thread id on its own.
wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
wined3d: Don't touch the window's focus or wndproc for windowed devices.
d3d8/tests: Add message tests for windowed devices....
2009 Oct 23
0
Wine release 1.1.32
....
ddraw/tests: Remove some leftover debug code.
wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
d3d8: Add traces.
d3d9: Add traces.
wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context.
wined3d: Validate the D3D context in FindContext().
wined3d: Use context->valid in context_destroy_gl_resources().
wined3d: Destroy FBO entries from the context that created them.
dxgi: Free the adapters array in dxgi_factory_Release() (Valgrind).
wined3d: Rename WineD3DAdapter to wined3d_adapter.
wined3d: Free th...
2010 May 07
0
Wine release 1.1.44
...ined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer().
wined3d: Simply pass implementation pointers to stretch_rect_fbo().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to FindContext().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target().
wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context.
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
wined3d: Simply pass an IWin...