search for: filterbanks

Displaying 20 results from an estimated 26 matches for "filterbanks".

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2008 Feb 19
4
Patch for Analog Devices compiler & fixed-point AGC
Hi Jean-Marc, As I told you, bank is a reserved keyword in Analog Devices compiler for Blackfin architecture. So we need to change the variables named bank to something else. Here's a patch that changes bank to bnk in the 3 concerned files. (Hope the format is OK) About my previous problems with the Blackfin: -> strange block repetition that could be cancelled by the AEC I was busy
2006 Oct 27
1
Filterbank.c
Hello, Filterbank.c does not compile on visual studio because of the declaration of : int id1; int id2; in the filterbank_new() procedure (line 45) id1 and id2 must be compiled in the begin of the procedure... Ouss
2000 May 09
1
idea for a new algorithm
Hello vorbis developer! I'm not very experienced in informatics, cause i'm only an audio engineer and sorry for my broken english but i have an idea... After the filterbank the maximum aplitude in each band decides about the nessesary bits, then the psychoacoustic model decides how much of the signal can be truncated without hearable noise. What do you think about quantising the
2012 Jul 25
4
NHW Image codec - improvement of precision
Hi again, I have improved precision of my codec (on the encoder and decoder).I have also improved the -h1 quality setting.-Source code and binaries at http://nhwcodec.blogspot.com/-. I am still trying to improve precision of my codec, with keeping my low-complexity (fast) approach. I do not totally use the reference (and impressive) block prediction with different modes + residual coding scheme,
2015 Mar 28
4
Cannot compile speexdsp 1.2rc3 on ARM64
Hi all, I build successfully with speex-1.2rc2. And with speexdsp 1.2rc3, I build with i386, X86_64, armv7 and armv7s all passed. But when I build for ARM64 (for iPhone 6), it failed with: /Applications/Xcode.app/Contents/Developer/usr/bin/make all-recursive Making all in libspeexdsp CC preprocess.lo CC jitter.lo CC mdf.lo CC fftwrap.lo CC
2006 Oct 20
5
To symbian and speex developers! Building instructions
Hello to everyone! During building speex library for Symbian OS I encountered some problems. All thess problems can be solved by modifying the speex sources. I don't have access to SVN repository of speex, so I will just describe the changes to be done: 1) mmp file in symbian derictory misses windows.c sources. You need to add this string into speex.mmp: SOURCES windows.c 2) Symbian OS
2006 Nov 09
1
obsolete VC2005 project?
Hi, VS2005 project (libspeex.vcproj) seems to be missing some files, most notably filterbank.c. Also some .h files but that doesn't really matter. Gregg
2009 Sep 24
0
High CPU usage
Hi Jean-Marc, I tried to add VERY_SMALL at the input of the encoder, but that did not change much. Here's a list of source code locations where denormals appear for the first time as calculation results. This list is based on a 4 minutes recording of ambient sound that is passed to speexenc 1.2rc1 with the command line --narrowband --denoise --agc --abr 15000
2005 Nov 29
1
wavelet transform
Hello, I am thinking about plugging in Discrete Wavelet Transform as described in Vorbis I spec: 1.1.2. Classification Vorbis I is a forward-adaptive monolithic transform CODEC based on the Modified Discrete Cosine Transform. The codec is structured to allow addition of a hybrid wavelet filterbank in Vorbis II to offer better transient response and reproduction using a transform better suited to
2015 Apr 13
1
Fwd: Cannot compile speexdsp 1.2rc3 on ARM64
Hi, On Sat, Mar 28, 2015 at 2:34 PM, Evan JIANG <firstfan at gmail.com> wrote: > Hi all, > > (Sorry that may be duplicated that I was not a mail-list member before, > so last mail sent failed) > > I build successfully with speex-1.2rc2. And with speexdsp 1.2rc3, I > build with i386, X86_64, armv7 and armv7s all passed. > But when I build for ARM64 (for
2007 Dec 11
0
[PATCH] update symbian build
This patch updates the symbian build files to latest svn trunk, and also adds a new makefile for speexdsp. Signed-off-by: Alfred E. Heggestad <aeh@db.org> --- Index: symbian/speexdsp.mmp =================================================================== --- symbian/speexdsp.mmp (revision 0) +++ symbian/speexdsp.mmp (revision 0) @@ -0,0 +1,42 @@ +/* + Copyright (C) 2003 Commonwealth
2016 Jul 30
2
Cannot compile speexdsp 1.2rc3 on ARM64
I've filed a bug for aarch64 https://github.com/xiph/speexdsp/issues/7 and provided the port in a fork with a pull request. We need someone to review/merge in the pull request? It provides the source code, but my testing was under Android builds, so there would be some configure changes needed to build it stand alone. On Tue, Apr 19, 2016 at 4:32 PM, Frank Barchard <fbarchard at
2006 Nov 15
2
[PATCH] symbian port
hi, this patch should fix the symbian build. /alfred -------------- next part -------------- A non-text attachment was scrubbed... Name: speex-symbian2.patch Type: text/x-patch Size: 2669 bytes Desc: not available Url : http://lists.xiph.org/pipermail/speex-dev/attachments/20061115/5ac4915e/speex-symbian2.bin
2006 Nov 15
1
[PATCH] symbian port
hi Jean-Marc, I just updated from svn and it looks like there are some errors in the speex.mmp file. the filters.c is duplicated, and the fft/kiss.c files are still missing.. /alfred Jean-Marc Valin wrote: > Applied in svn. Thanks. > > Jean-Marc > > Alfred E. Heggestad a ?crit : >> hi, >> >> this patch should fix the symbian build. >> >> >>
2004 Jun 02
4
Transient coding: AAC vs. Vorbis
Thread-split from the vorbis-mailing list ("Vorbis determined to be as good as MPC at 128 kbps!") <p>On Sun, 30 May 2004, Segher Boessenkool wrote: [Steven So] SS>> If iTunes AAC can encode castanets with much less pre-echo at SS>> ABR 128 kbps, then hopefully there will be an imaginative SS>> (and non-patented) way of doing this in Vorbis without the SS>>
2006 Nov 15
0
[PATCH] symbian port
Applied in svn. Thanks. Jean-Marc Alfred E. Heggestad a ?crit : > hi, > > this patch should fix the symbian build. > > > /alfred > > > ------------------------------------------------------------------------ > > Index: symbian/bld.inf > =================================================================== > --- symbian/bld.inf (revision 12114) > +++
2007 May 29
0
Speex.lib
On 5/29/07, ALEX NG <alex@gorex.com.hk> wrote: > ok I used your code > it asks me > 1. resample.c > 2. filterbank.c > > why? Seems you're using Speex 1.2beta1 or earlier. Try out 1.2beta2 or svn version. -- Regards, Alexander Chemeris. SIPez LLC. SIP VoIP, IM and Presence Consulting http://www.SIPez.com tel: +1 (617) 273-4000
2015 Mar 28
0
Fwd: Cannot compile speexdsp 1.2rc3 on ARM64
Hi all, (Sorry that may be duplicated that I was not a mail-list member before, so last mail sent failed) I build successfully with speex-1.2rc2. And with speexdsp 1.2rc3, I build with i386, X86_64, armv7 and armv7s all passed. But when I build for ARM64 (for iPhone 6), it failed with: /Applications/Xcode.app/Contents/Developer/usr/bin/make all-recursive Making all in libspeexdsp CC
2006 Nov 09
2
A selection of interesting papers, thesis and courses on Audio, Music and Speech
...sing. http://cnx.org/content/col10303/latest/ Intro to Digital Signal Processing The course provides an introduction to the concepts of digital signal processing (DSP). Some of the main topics covered include DSP systems, image restoration, z-transform, FIR filters, adaptive filters, wavelets, and filterbanks. http://cnx.org/content/col10203/latest/ Methods for Voice Conversion This course explores methods in signal processing to perform voice conversion: producing the words from one speaker in the voice of another. This is the Elec 301 project of Justin Chen, Matthew Hutchinson, Gina Upperman, and Bri...
2013 Aug 28
0
NHW Image codec - Compression Performance
Hello, Definitely not any (constructive) comments on the NHW Image codec? According to my tests, it can compare good with reference codecs like x264 intra and WebP. Yes, the codec is still experimental and is optimized for visual (subjective) evaluation, not PSNR.Its main feature is again that it would have a little more neatness/sharpness and a little less precision (residual coding is applied