Displaying 4 results from an estimated 4 matches for "ffp_blitter_clear".
2019 Jan 11
0
Wine release 4.0-rc6
...: Add tests for attaching depth buffers of different sizes.
ddraw/tests: Fix compilation on systems that don't support nameless unions.
wined3d: Simplify wined3d_cs_emit_clear() slightly.
wined3d: Sanitise clear flags passed to blitters.
wined3d: Use accurate rt_count in ffp_blitter_clear().
wined3d: Split clears for different size resources in ffp_blitter_clear().
wined3d: Limit surface_cpu_blt_colour_fill() to dimensions of render target view.
wined3d: Do not limit draw rect to intersection of all render target views.
d3d9/tests: Add test for clearing surfa...
2017 Jul 21
0
Wine release 2.13
...d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float().
wined3d: Make a FIXME in cpu_blitter_clear() slightly more accurate.
wined3d: Handle WINED3D_POOL_SYSTEM_MEM resources in ffp_blitter_use_cpu_clear().
wined3d: Simplify the render target check in ffp_blitter_clear().
wined3d: Split combined render target and depth/stencil clears if needed in ffp_blitter_clear().
wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.
wined3d: Avoid using the CPU blitter for clearing converted surfaces that aren't c...
2018 Nov 09
0
Wine release 3.20
...ta().
wined3d: Prefer bind flags over usage flags in wined3d_texture_prepare_texture().
wined3d: Prefer bind flags over usage flags in fbo_blitter_supported().
wined3d: Prefer bind flags over usage flags in ffp_blit_supported().
wined3d: Prefer bind flags over usage flags in ffp_blitter_clear().
wined3d: Prefer bind flags over usage flags in texture2d_load_renderbuffer().
wined3d: Prefer bind flags over usage flags in texture2d_load_texture().
wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
wined3d: Prefer bind flags over usage flags in...
2019 Mar 29
0
Wine release 4.5
...Win32_PhysicalMemory.DeviceLocator.
wbemprox: Implement Win32_OperatingSystem.OperatingSystemSKU.
msi: Avoid a crash in RemoveFiles if the component directory is invalid.
Henri Verbeet (2):
wined3d: Do not take "draw_rect" into account when comparing attachment sizes in ffp_blitter_clear().
wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
Isira Seneviratne (14):
po: Update Sinhala translation.
po: Update Tamil translation.
po: Update Sinhala translation.
po: Update Sinhala translation.
winm...