Displaying 4 results from an estimated 4 matches for "fastart".
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2004 Aug 06
3
PATCH: Faststart Try 3
Hi Mike
Find enclosed the patch with the fastart implementation for vorbis (for
the moment).
Now is based on size in bytes and the buffers are sent all together with
pre_data.
Hope you like it. At least is the smallest one: :-)
-rw-r--r-- 1 gallir gallir 5486 2003-01-21 01:29 update3c.diff
-rw-r--r-- 1 gallir gallir 1001...
2004 Aug 06
0
PATCH: Faststart Try 3
On Tuesday 21 January 2003 11:37, Ricardo Galli wrote:
> Hi Mike
> Find enclosed the patch with the fastart implementation for vorbis (for
> the moment).
> Now is based on size in bytes and the buffers are sent all together with
> pre_data.
>
> Hope you like it. At least is the smallest one: :-)
Ricardo,
This is much improved. There are a few things to clean up (comments, for
instance,...
2004 Aug 06
1
PATCH: Faststart implementation
...case (i'm streaming radio with just
one logical stream).
> So, we send to the client:
> predata (stream B headers)
> faststart (stream A data,
> stream B headers,
> stream B data)
>
> Which is a corrupt stream.
Could be solved checking it before adding the fastart buffer to the
client. Because the checking is done just once for the client, it
shouldn't be expensive. The comparison could be (just for vorbis, mp3 has
not predata):
1. Comparing the serialno of the current predata and last faststart
buffer. The comparison could be done when a client con...
2004 Aug 06
2
PATCH: Faststart implementation
Hi,
find enclosed a patch to implement faststart (or prebuffering).
Basically, it stores a number of "refbuf"s, configurable by seconds. When
a new client connects, it adds the prebuffers to que clients' queue so
they are delivered as fast as permitted by the connection. As result, the
players prebuffers are filled up faster giving a better "response".
I tried