Displaying 3 results from an estimated 3 matches for "extra_paths".
2007 Aug 18
0
Tests for render when changing view_paths
...d leave view_paths the same afterwards" do
options = {:partial => ''application/pod'', :locals => {:the_value
=> "sent value"}, :layout => ''application/layout'' }
original_paths = ["/path/to/rails_app/app/views"]
extra_paths = ["/path/to/rails_app/spec/views"]
all_paths = original_paths + extra_paths
self.should_receive(:view_paths).and_return(original_paths,
original_paths, all_paths)
self.should_receive(:view_paths=).with(all_paths).once.ordered
self.should_receive(:view_paths=).with(o...
2018 Jan 13
0
[PATCH] drmmode: update logic for dynamic connectors, paths, and tiles
This largely copies the code from modesetting with minor adjustments.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I've tried privately to get people to test this out, but to no avail.
I don't have the hardware to verify this one way or the other. Ideally
with this patch you should be (a) able to use a tiled monitor at 60hz
with DP-MST and (b) be able to see connectors
2018 Oct 09
0
[PATCH] drmmode: update logic for dynamic connectors, paths, and tiles
This largely copies the code from modesetting with minor adjustments.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I've tested this back and forth with a GTX 960 + 2x U2415 monitors,
chained to each other. I turned them on/off. I messed with their DP
1.1/1.2 settings. I pulled plugs a few times.
This seems to pass the test. No crashes, the connectors seem to come
and go