search for: extensionless

Displaying 4 results from an estimated 4 matches for "extensionless".

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2011 Apr 13
1
print to .jpeg
Evening folks, I'm trying to print a series of graphs to .jpeg using a variable as the title, but run into the difficultly that I can't find a way to append the file extension to the .jpeg (in this case extensionless!) files. Example: ---- species.name="CussoniaHolstii" dia<-10:100 biomass = -21.4863 + 0.5797 * (dia ^ 2) biomass jpeg(species.name) plot (biomass, main=species.name, xlab="dbh in cm", ylab="biomass in kg") ----- The output is CussoniaHolstii, but I want CussoniaHo...
2007 Nov 20
7
how to configure mongrel_cluster in windows
hi, how to configure mongrel_cluster in windows. mongrel_rails cluster::configure -e development -p 3000 -N 2 i have used this one its configured correctly then if i start the server it is throwing error.if any one knows how to configure help me with regards shiva -- Posted via http://www.ruby-forum.com/.
2012 May 23
6
[LLVMdev] Minor correction to the Visual Studio documentation
Hi again, The Visual Studio getting started guide ( http://llvm.org/docs/GettingStartedVS.html) mentions the "llvm-lit" tool, but fails to mention these things: 1. Either you need to run it from bash or a similar Unix shell, as Windows does not recognize the extensionless Python script that it is. 2. Alternatively, you can invoke it using Python like this: python bin/llvm-lit test I know that the documentation says that I am to install GnuWin32 tools, but I strongly oppose that idea. We Windows people have our own tools and practices and I think the LLVM develo...
2010 Apr 16
0
Wine release 1.1.43
...verride(). wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip(). wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration(). wined3d: Add an extensionless STATE_INDEXBUFFER handler. wined3d: Get rid of state_nogl(). wined3d: Update shader constants on viewport changes. wined3d: Validate some more states. wined3d: Add a FIXME for predicated shader instructions. d3d9/tests: Add some depth buffer tests. d3d8/tests: Ad...