search for: ext_framebuffer_blit

Displaying 5 results from an estimated 5 matches for "ext_framebuffer_blit".

2014 Jan 15
1
[PATCH v2] nouveau: add framebuffer validation callback
...src/mesa/drivers/dri/nouveau/nouveau_context.c index 181c9d0..ec474d4 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -187,6 +187,7 @@ nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen, ctx->Extensions.EXT_framebuffer_blit = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; ctx->Extensions.NV_texture_env_combine4 = true; + ctx->Const.MaxColorAttachments = 1; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c index 25543e4...
2010 Jun 06
1
Anarchy Online
...3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now. fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x147858)->(1,(nil)): Stub err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit) @ swapchain.c / 134 err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit) @ swapchain.c / 134 err:d3d:swapchain_blit >>>>>>>>>>>>>>>&g...
2010 Nov 27
1
GL_INVALID_OPERATION (0x502)
I'm getting a very confusing error in a bunch of different games: > > err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit) I'm getting it in 64 Bit Arch using 1.3 and in Ubuntu using 1.2. I say this is confusing because the AppDB says these applications are supposed to work, and in one case (Sins of a Solar Empire) I know for a fact it used to work because I played it regularly. Other games continue to functio...
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not supported by the render engines. See https://bugs.freedesktop.org/show_bug.cgi?id=73459 Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- In a perfect world I'd have separate callbacks for depth and color, but given the list of supported values, I don't think this matters. Also I used
2010 Sep 18
0
Wine release 1.3.3
...ineD3DImpl_FillGLCaps(). wined3d: Rename "pDesc" to "desc". wined3d: Getting the current vertex shader should never fail. wined3d: Getting the current pixel shader should never fail. wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit. wined3d: IWineD3DSurface_GetDesc() should never fail. wined3d: IWineD3DVolume_GetDesc() should never fail. ddraw: Remove some stray tabs. ddraw: Just pass FOURCC formats through to wined3d. wined3d: IWineD3DBuffer_GetDesc() should never fail. wined3d: Get rid of...