Displaying 5 results from an estimated 5 matches for "ext_framebuffer_blit".
2014 Jan 15
1
[PATCH v2] nouveau: add framebuffer validation callback
...src/mesa/drivers/dri/nouveau/nouveau_context.c
index 181c9d0..ec474d4 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -187,6 +187,7 @@ nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.NV_texture_env_combine4 = true;
+ ctx->Const.MaxColorAttachments = 1;
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index 25543e4...
2010 Jun 06
1
Anarchy Online
...3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x147858)->(1,(nil)): Stub
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 134
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 134
err:d3d:swapchain_blit >>>>>>>>>>>>>>>&g...
2010 Nov 27
1
GL_INVALID_OPERATION (0x502)
I'm getting a very confusing error in a bunch of different games:
>
> err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Swapchain present blit(EXT_framebuffer_blit)
I'm getting it in 64 Bit Arch using 1.3 and in Ubuntu using 1.2. I say this is confusing because the AppDB says these applications are supposed to work, and in one case (Sins of a Solar Empire) I know for a fact it used to work because I played it regularly.
Other games continue to functio...
2014 Jan 10
2
[PATCH] nouveau: add framebuffer validation callback
Fixes assertions when trying to attach textures to fbs with formats not
supported by the render engines.
See https://bugs.freedesktop.org/show_bug.cgi?id=73459
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
In a perfect world I'd have separate callbacks for depth and color, but given
the list of supported values, I don't think this matters. Also I used
2010 Sep 18
0
Wine release 1.3.3
...ineD3DImpl_FillGLCaps().
wined3d: Rename "pDesc" to "desc".
wined3d: Getting the current vertex shader should never fail.
wined3d: Getting the current pixel shader should never fail.
wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit.
wined3d: IWineD3DSurface_GetDesc() should never fail.
wined3d: IWineD3DVolume_GetDesc() should never fail.
ddraw: Remove some stray tabs.
ddraw: Just pass FOURCC formats through to wined3d.
wined3d: IWineD3DBuffer_GetDesc() should never fail.
wined3d: Get rid of...