search for: epicgames

Displaying 13 results from an estimated 13 matches for "epicgames".

2004 Aug 06
2
quality -> bitrate
Use the -V option when encoding and you should get bitrates. "Daniel Vogel" <vogel@epicgames.com> writes: > Could someone post a mapping of quality to bitrate or provide me with a link > where to find this information? > > Thanks, > > -- Daniel, Epic Games Inc. > > --- >8 ---- > List archives: http://www.xiph.org/archives/ > Ogg project homepage: http:...
2004 Aug 06
4
Speex 1.0 RC3 is out
Hi, Just to let you know that Speex 1.0 RC3 is out. It should be the last RC until 1.0 is released (tentative release date is March 16th). Please give RC3 a try and report bugs so they can be fixed before 1.0. As usual, download from http://www.speex.org/download.html Jean-Marc -- Jean-Marc Valin, M.Sc.A. LABORIUS (http://www.gel.usherb.ca/laborius) Université de Sherbrooke, Québec,
2002 Apr 14
4
Visual Studio .NET
Hi` we recently switched to using Visual Studio .NET and now I get a crash inside Ogg Vorbis unless I recompile Ogg Vorbis itself with Visual Studio .NET. Are there any known issues like that? If possible I'd like to use the official binaries. -- Daniel, Epic Games Inc. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To
2002 Apr 14
4
Visual Studio .NET
Hi` we recently switched to using Visual Studio .NET and now I get a crash inside Ogg Vorbis unless I recompile Ogg Vorbis itself with Visual Studio .NET. Are there any known issues like that? If possible I'd like to use the official binaries. -- Daniel, Epic Games Inc. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To
2004 Aug 06
0
minor suggestions
I just compiled the current code in CVS with VS.NET on Windows and here are some minor annoyances: You might want to put the below code in a central header which is included by every file though NOT by speex.h so including speex.h doesn't mess with my warning levels. #if _MSC_VER #pragma warning(disable : 4244) /* conversion to float, possible loss of data */ #pragma warning(disable : 4305)
2004 Aug 06
0
libspeex crash with RC3
Narrowed it down a bit. For me the code crashes encoding the second frame if the first encoded frame was all zeros. Can someone else reproduce this or am I on crack and should look for a bug elsewhere? // Initialize speex encoder. SpeexEncoderBits = new SpeexBits; SpeexEncoderState = speex_encoder_init(&speex_nb_mode); INT FrameSize, SamplingRate = 8000, // 8000 Hz BitRate
2004 Aug 06
2
encoder/ decoder sharing SpeexBits
>From the sample encoder/ decoder demo in the documentation it seems that I only have to call speex_bits_reset before encoding a new frame. Is this still the case if I reuse the SpeexBits to both encode and decode different streams? Thanks, -- Daniel, Epic Games Inc. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe
2004 Aug 06
2
encoder/ decoder sharing SpeexBits
> both at the same time. Basically, you can see SpeexBits as just a string > of bits that can be accessed using a set of functions. Does that answer > your question? Yes, thanks! -- Daniel, Epic Games Inc. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to
2004 Aug 29
0
theora issues
I did a quick test integration of theora into our engine and ran into a couple of issues listed below. .dsp files in the alpha 3 zip are in unix format. Additional include path for the static theora library project is wrong. Library relies on libogg - would be nice to have a single zip including all dependencies. dumpvideo sample relies on global structures being zero initialized though does
2004 Aug 29
0
theora a3 issues
I did a quick test integration of theora into our engine and ran into a couple of issues listed below. .dsp files in the alpha 3 zip are in unix format. Additional include path for the static theora library project is wrong. Library relies on libogg - would be nice to have a single zip including all dependencies. dumpvideo sample relies on global structures being zero initialized though does
2002 Mar 04
1
ov_open_callbacks
Hi` Is there some example code on how to use ov_open_callbacks with VorbisFile? The documentation I found is _very_ sparse and if possible I don't want to spend much time adding streaming from memory to my code. http://www.xiph.org/ogg/vorbis/doc/vorbisfile/ov_callbacks.html <p>Thanks, -- Daniel, Epic Games Inc. <p>--- >8 ---- List archives: http://www.xiph.org/archives/
2004 Aug 06
3
libspeex crash with RC3
I tried to compress 160 samples of random garbage (range 0-500.f) at 4kbps and got a crash in nb_encode -> forced_pitch_quant because start was -858993460 (== ol_pitch). -- Daniel, Epic Games Inc. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'speex-dev-request@xiph.org'
2001 Apr 28
3
seeking information
Hi` I just subscribed to the list and already have a couple of questions ;) I read the FAQ and skimmed through the archives but I'd rather get up- to date information and not rely on what I read in old posts. Are there any games/ mods using Ogg Vorbis? Are there any other tools despite standalone music players using Ogg Vorbis? How fast is decompression? How big is the memory overhead for