search for: enter_gl

Displaying 10 results from an estimated 10 matches for "enter_gl".

2008 Oct 24
0
Wine release 1.1.7
...umd_version parameter of the CheckInterfaceSupport method of IDXGIAdapter. wpp: Check for overflows when parsing integer constants. Roderick Colenbrander (12): opengl32/tests: Don't call wglGetProcAddress at the start of the test. wined3d: arbfp_set_shader_blit should handle ENTER_GL/LEAVE_GL instead of the caller. wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller. wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader. wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private. wined3d: Fix a recursive ENTER_GL i...
2008 Apr 18
1
Wine release 0.9.60
...------------------- Changes since 0.9.59: Alex Villac?s Lasso (1): user32: LoadImage(IMAGE_BITMAP) should reject invalid BMP files (with tests). Alexander Dorofeyev (21): wined3d: Don't copy the extra line. wined3d: Implement CONVERT_RGB32_888 conversion. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased. wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch. wined3d: Add ENTER_GL/LEAVE_GL in...
2007 Oct 12
0
Wine release 0.9.47
...#39;t intialised, instead of CO_E_NOTINITIALIZED. Robert Shearman (1): mshtml: Set the SETUP_IS_CHROME_WRAPPER to FALSE as the embedded Gecko is always used to display content and not chrome. Roderick Colenbrander (12): wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls. wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL. wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it. wined3d: WINAPI compile fixes. ddraw: Fix RegDeleteTreeA/W compile issues when b...
2008 Apr 04
0
Wine release 0.9.59
...RealizePalette. wined3d: Don't store primary surface palette in device palettes. wined3d: Make device palettes dynamically allocated. d3d9/tests: Test that GOURAUD and PHONG modes are equal. ddraw: Set surface to NULL on failure in GetAttachedSurface. wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify. wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release. wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad. wined3d: Remove ENTER_GL/LEAV...
2006 Dec 22
0
Wine release 0.9.28
...HORZ/VERTRES device caps. gdi32: Use a more appropriate size for the default clip region. winex11.drv: Get rid of the unused set_drawable function. opengl32: Avoid generating a wrapper for internal functions when we can call the internal one directly. opengl32: Don't use ENTER_GL/LEAVE_GL around calls to driver functions. winex11.drv: Get rid of the display pointer in the GL context. winex11.drv: Fixed computation of viewport and scissor position. ntdll: Map the PE header up to the specified size, and clear the rest of the page. msi: Fix the conditio...
2012 Dec 21
0
Wine release 1.5.20
..._device_PSSetSamplers(). d3d10core: Implement d3d10_device_PSGetSamplers(). ddraw: Avoid LPDDBLTBATCH. ddraw: Avoid LPDDDEVICEIDENTIFIER. ddraw: Avoid LPDDDEVICEIDENTIFIER2. d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader(). wined3d: Get rid of ENTER_GL / LEAVE_GL. ddraw: Avoid LPD3DDEVICEDESC. ddraw: Avoid LPD3DDEVICEDESC7. d3d10core: Implement d3d10_sampler_state_GetDesc(). d3d10core: Only create unique sampler state objects. d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState(). ddraw: Avoid...
2007 Aug 24
0
Wine release 0.9.44
...etPixelFormat. wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support. wgl: Re-enable GLX_ATI_render_texture support. wined3d: Pass the proper DeviceName to ChangeDisplaySettings. wgl: Recognize Vista's PFD_SUPPORT_COMPOSITION flag. wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. wgl: Proper stereo / double buffering support for ChoosePixelFormat. wined3d: Dynamically load OpenGL. wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL. wined3d: Load wglGetProcAddress from opengl32.dll ins...
2007 Aug 10
0
Wine release 0.9.43
...wgl: Support WGL_FLOAT_COMPONENTS_NV in wglGetPixelFormatAttrib*. wgl: wglChooosePixelFormatARB returns the total number of matching pixelformats and not the number of pixelformats stored in the buffer. wined3d: Another devmode bug. wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. wined3d: Use UINT instead of uint. wined3d: Move fake context code over to WGL. wined3d: Prepare pbuffer code for WGL transition. wined3d: Move over to WGL. wgl: Correctly check GLX capabilities. Use client GLX extensions on ATI hardware to work around driver...
2010 May 21
0
Wine release 1.2-rc1
...ction in HTTP_HttpSendRequestW. Rico Sch?ller (1): d3d10: Add argument check to ID3D10Effect::GetTechniqueByName(). Roderick Colenbrander (6): wined3d: Use surface_prepare_texture for surface allocation in read_from_framebuffer_texture. wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL. opengl32: Add 32-bit bitmap rendering test. wined3d: Set conversion flags for format descriptors having a convert function. wined3d: Remove unneeded d3dfmt_get_conv conversion constants. wined3d: Use BltFast in UpdateSurface when desc.convert is set. Stefan D?sing...
2010 Jan 08
0
Wine release 1.1.36
...load 7669 Splash dialog hides error dialog, Eudora v4.2 & 5.1 7708 xwall doesn't install 7853 GetSystemDirectory returns wrong directory to 16-bit apps 9422 Visio 2003 failing with the message "iopl not enabled" 9810 wined3d calls GDI and USER functions inside ENTER_GL/LEAVE_GL 9864 RipIt4Me: no longer able to load IFOs 10038 Goldvarb X: Unable to select text, insert and delete lines 10039 F.E.A.R. Perseus Mandate demo fails to launch 10408 Shanghai Alice games: text background doesn't alpha 10642 Gothic crashes on startup: err:msvcrt:symbol_...