Displaying 10 results from an estimated 10 matches for "enter_gl".
2008 Oct 24
0
Wine release 1.1.7
...umd_version parameter of the CheckInterfaceSupport method of IDXGIAdapter.
wpp: Check for overflows when parsing integer constants.
Roderick Colenbrander (12):
opengl32/tests: Don't call wglGetProcAddress at the start of the test.
wined3d: arbfp_set_shader_blit should handle ENTER_GL/LEAVE_GL instead of the caller.
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller.
wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private.
wined3d: Fix a recursive ENTER_GL i...
2008 Apr 18
1
Wine release 0.9.60
...-------------------
Changes since 0.9.59:
Alex Villac?s Lasso (1):
user32: LoadImage(IMAGE_BITMAP) should reject invalid BMP files (with tests).
Alexander Dorofeyev (21):
wined3d: Don't copy the extra line.
wined3d: Implement CONVERT_RGB32_888 conversion.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased.
wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch.
wined3d: Add ENTER_GL/LEAVE_GL in...
2007 Oct 12
0
Wine release 0.9.47
...#39;t intialised, instead of CO_E_NOTINITIALIZED.
Robert Shearman (1):
mshtml: Set the SETUP_IS_CHROME_WRAPPER to FALSE as the embedded Gecko is always used to display content and not chrome.
Roderick Colenbrander (12):
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.
wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL.
wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it.
wined3d: WINAPI compile fixes.
ddraw: Fix RegDeleteTreeA/W compile issues when b...
2008 Apr 04
0
Wine release 0.9.59
...RealizePalette.
wined3d: Don't store primary surface palette in device palettes.
wined3d: Make device palettes dynamically allocated.
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
ddraw: Set surface to NULL on failure in GetAttachedSurface.
wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release.
wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
wined3d: Remove ENTER_GL/LEAV...
2006 Dec 22
0
Wine release 0.9.28
...HORZ/VERTRES device caps.
gdi32: Use a more appropriate size for the default clip region.
winex11.drv: Get rid of the unused set_drawable function.
opengl32: Avoid generating a wrapper for internal functions when we can call the internal one directly.
opengl32: Don't use ENTER_GL/LEAVE_GL around calls to driver functions.
winex11.drv: Get rid of the display pointer in the GL context.
winex11.drv: Fixed computation of viewport and scissor position.
ntdll: Map the PE header up to the specified size, and clear the rest of the page.
msi: Fix the conditio...
2012 Dec 21
0
Wine release 1.5.20
..._device_PSSetSamplers().
d3d10core: Implement d3d10_device_PSGetSamplers().
ddraw: Avoid LPDDBLTBATCH.
ddraw: Avoid LPDDDEVICEIDENTIFIER.
ddraw: Avoid LPDDDEVICEIDENTIFIER2.
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
wined3d: Get rid of ENTER_GL / LEAVE_GL.
ddraw: Avoid LPD3DDEVICEDESC.
ddraw: Avoid LPD3DDEVICEDESC7.
d3d10core: Implement d3d10_sampler_state_GetDesc().
d3d10core: Only create unique sampler state objects.
d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
ddraw: Avoid...
2007 Aug 24
0
Wine release 0.9.44
...etPixelFormat.
wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
wgl: Re-enable GLX_ATI_render_texture support.
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
wgl: Recognize Vista's PFD_SUPPORT_COMPOSITION flag.
wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv.
wgl: Proper stereo / double buffering support for ChoosePixelFormat.
wined3d: Dynamically load OpenGL.
wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL.
wined3d: Load wglGetProcAddress from opengl32.dll ins...
2007 Aug 10
0
Wine release 0.9.43
...wgl: Support WGL_FLOAT_COMPONENTS_NV in wglGetPixelFormatAttrib*.
wgl: wglChooosePixelFormatARB returns the total number of matching pixelformats and not the number of pixelformats stored in the buffer.
wined3d: Another devmode bug.
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
wined3d: Use UINT instead of uint.
wined3d: Move fake context code over to WGL.
wined3d: Prepare pbuffer code for WGL transition.
wined3d: Move over to WGL.
wgl: Correctly check GLX capabilities. Use client GLX extensions on ATI hardware to work around driver...
2010 May 21
0
Wine release 1.2-rc1
...ction in HTTP_HttpSendRequestW.
Rico Sch?ller (1):
d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
Roderick Colenbrander (6):
wined3d: Use surface_prepare_texture for surface allocation in read_from_framebuffer_texture.
wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL.
opengl32: Add 32-bit bitmap rendering test.
wined3d: Set conversion flags for format descriptors having a convert function.
wined3d: Remove unneeded d3dfmt_get_conv conversion constants.
wined3d: Use BltFast in UpdateSurface when desc.convert is set.
Stefan D?sing...
2010 Jan 08
0
Wine release 1.1.36
...load
7669 Splash dialog hides error dialog, Eudora v4.2 & 5.1
7708 xwall doesn't install
7853 GetSystemDirectory returns wrong directory to 16-bit apps
9422 Visio 2003 failing with the message "iopl not enabled"
9810 wined3d calls GDI and USER functions inside ENTER_GL/LEAVE_GL
9864 RipIt4Me: no longer able to load IFOs
10038 Goldvarb X: Unable to select text, insert and delete lines
10039 F.E.A.R. Perseus Mandate demo fails to launch
10408 Shanghai Alice games: text background doesn't alpha
10642 Gothic crashes on startup: err:msvcrt:symbol_...