search for: enable_lua

Displaying 7 results from an estimated 7 matches for "enable_lua".

2015 Oct 27
1
[PATCH] configure: Move language binding detection to separate files.
This commit starts to split our massive, monolithic configure.ac file into smaller files, using the m4_include mechanism to combine them. I don't know if we should really do this, so I'm open to comments about it. However: - Our configure.ac script is 1800+ lines long, and that's pretty long. - configure.ac lacks structure; splitting it up might improve that. - From what I read,
2020 Apr 10
0
[PATCH nbdkit UNFINISHED] Add the ability to write plugins in golang.
...ff --git a/configure.ac b/configure.ac index c5db962c..4b1c4cd6 100644 --- a/configure.ac +++ b/configure.ac @@ -49,6 +49,7 @@ LT_INIT dnl List of plugins and filters. lang_plugins="\ + golang \ lua \ ocaml \ perl \ @@ -754,6 +755,34 @@ AS_IF([test "x$enable_lua" != "xno"],[ ]) AM_CONDITIONAL([HAVE_LUA],[test "x$enable_lua" = "xyes"]) +dnl Check for golang. +AC_ARG_ENABLE([golang], + AS_HELP_STRING([--disable-golang], [disable Go language plugin]), + [], + [enable_golang=yes]) +AS_IF([test "x$ena...
2020 Apr 21
2
[PATCH nbdkit v2] Add the ability to write plugins in golang.
...ff --git a/configure.ac b/configure.ac index c1aec8fa..7fbf7abe 100644 --- a/configure.ac +++ b/configure.ac @@ -49,6 +49,7 @@ LT_INIT dnl List of plugins and filters. lang_plugins="\ + golang \ lua \ ocaml \ perl \ @@ -754,6 +755,34 @@ AS_IF([test "x$enable_lua" != "xno"],[ ]) AM_CONDITIONAL([HAVE_LUA],[test "x$enable_lua" = "xyes"]) +dnl Check for golang. +AC_ARG_ENABLE([golang], + AS_HELP_STRING([--disable-golang], [disable Go language plugin]), + [], + [enable_golang=yes]) +AS_IF([test "x$ena...
2020 Apr 10
3
[PATCH nbdkit UNFINISHED] Add the ability to write plugins in golang.
Sorry Dan, but I really do dislike golang with a passion :-) Here is a patch that allows you to write nbdkit plugins in golang. As with C, OCaml and Rust, you can write a plugin in Go which compiles directly to a .so file that can be loaded into golang, so in that sense it works completely differently from scripting language plugins like Perl and Python where there's an
2020 Apr 23
2
Re: [PATCH nbdkit v2] Add the ability to write plugins in golang.
...ff --git a/configure.ac b/configure.ac index c1aec8fa..7fbf7abe 100644 --- a/configure.ac +++ b/configure.ac @@ -49,6 +49,7 @@ LT_INIT dnl List of plugins and filters. lang_plugins="\ + golang \ lua \ ocaml \ perl \ @@ -754,6 +755,34 @@ AS_IF([test "x$enable_lua" != "xno"],[ ]) AM_CONDITIONAL([HAVE_LUA],[test "x$enable_lua" = "xyes"]) +dnl Check for golang. +AC_ARG_ENABLE([golang], + AS_HELP_STRING([--disable-golang], [disable Go language plugin]), + [], + [enable_golang=yes]) +AS_IF([test "x$ena...
2012 Dec 13
3
Lua improvements
Here are a few patches I applied to get the Lua bindings to build correctly with different versions of Lua. I am not particularly happy with generating all the test scripts just for the shebang line. Since it has been a while since I had to edit autoconf/automake, this was the best I could come up with. Cheers, -Hilko
2015 Oct 29
16
[PATCH 00/16] Refactoring of configure.ac and guestfs.pod
Two (not related to each other) refactorings: Patches 1-12 split configure.ac into smaller files using the m4_include mechanism. Patches 13-15 split out parts of guestfs.pod (ie. guestfs(3)) into three new manual pages: guestfs-hacking(3) - how to extend and contribute to libguestfs guestfs-internals(3) - architecture and internals guestfs-security(3) - security and CVEs Patch 16 is a