search for: emitvertex

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2014 Jun 23
1
[PATCH v3] nv50/ir: make ARB_viewport_array behave like it does with other drivers
previously, if we had something like: gl_ViewportIndex = idx; for(int i = 0; i < gl_in.length(); i++) { gl_Position = gl_in[i].gl_Position; EmitVertex(); } EndPrimitive(); we failed to set the right ViewportIndex. To resolve this, save the ViewportIndex and store it to the right register on each emit. This fixes the remaining piglit tests in ARB_viewport_array for nvc0. Note: Not tested on nv50 Signed-off-by: Tobias Klausmann <tobias.johan...
2014 Jun 23
1
[PATCH v2] nv50/ir: make ARB_viewport_array behave like it does with other drivers
previously, if we had something like: gl_ViewportIndex = idx; for(int i = 0; i < gl_in.length(); i++) { gl_Position = gl_in[i].gl_Position; EmitVertex(); } EndPrimitive(); we failed to set the right ViewportIndex. To resolve this, save the ViewportIndex and store it to the right register on each emit. This fixes the remaining piglit tests in ARB_viewport_array for nvc0. Note: Not tested on nv50 Signed-off-by: Tobias Klausmann <tobias.johan...