search for: emitcvt

Displaying 4 results from an estimated 4 matches for "emitcvt".

2014 Jan 09
0
Handling UMAD with a negative modifier, or why glsl-fs-atan-3 was failing
...o I figured out what was going on. The shader has a UMAD TEMP[0].x, TEMP[0].xxxx, -TEMP[5].xxxx, TEMP[0].xxxx instruction, in which the -TEMP[5].xxxx got emitted as cvt neg u32 $r1 u32 $r1 If instead I fudge mkOp() to force a s32 dtype on OP_NEG, everything starts to work. Similarly, if I fudge emitCVT to basically do the same thing, it also works. (Of note -- changing both stype and dtype to s32 does _not_ work, which makes sense.) I'm not sure which approach is the right one -- advice? It's a very short patch either way. Perhaps someone with a NVC0+ card could check that piglit test and...
2015 Aug 19
5
[PATCH 1/2] nvc0/ir: detect AND/SHR pairs and convert into EXTBF
Some shaders appear to extract bits using shift/and combos. Detect (some) of those and convert to EXTBF instead. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- .../drivers/nouveau/codegen/nv50_ir_peephole.cpp | 66 +++++++++++++++------- 1 file changed, 46 insertions(+), 20 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
2015 Feb 20
10
[PATCH 01/11] nvc0/ir: add emission of dadd/dmul/dmad opcodes, fix minmax
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- .../drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp | 66 +++++++++++++++++++++- 1 file changed, 63 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp index dfb093c..e38a3b8 100644 ---
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work