search for: efinition

Displaying 5 results from an estimated 5 matches for "efinition".

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2009 Jul 26
2
[LLVMdev] [Cygwin] error building llvm-gcc
.../bin/ -B/usr/llvm-gcc/i686-pc-cygwin/lib/ -isystem /usr/llvm -gcc/i686-pc-cygwin/include -isystem /usr/llvm-gcc/i686-pc-cygwin/sys-include - O2 -I/home/ang/svn/llvm-gcc/gcc/../winsup/w32api/include -O2 -g -O2 -DIN_GCC -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes -Wold-style-d efinition -isystem ./include -g -DIN_LIBGCC2 -D__GCC_FLOAT_NOT_NEEDED -I. - I. -I/home/ang/svn/llvm-gcc/gcc -I/home/ang/svn/llvm-gcc/gcc/. -I/home/ang/svn/l lvm-gcc/gcc/../include -I/home/ang/svn/llvm-gcc/gcc/../libcpp/include -I/home/a ng/svn/llvm-gcc/gcc/../libdecnumber -I../libdecnumber -I/home/ang/bu...
2009 Jul 26
0
[LLVMdev] [Cygwin] error building llvm-gcc
.../ -isystem > /usr/llvm > -gcc/i686-pc-cygwin/include -isystem > /usr/llvm-gcc/i686-pc-cygwin/sys-include  - > O2 -I/home/ang/svn/llvm-gcc/gcc/../winsup/w32api/include -O2 -g -O2 > -DIN_GCC >  -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes > -Wold-style-d > efinition  -isystem ./include   -g  -DIN_LIBGCC2 -D__GCC_FLOAT_NOT_NEEDED > -I. - > I. -I/home/ang/svn/llvm-gcc/gcc -I/home/ang/svn/llvm-gcc/gcc/. > -I/home/ang/svn/l > lvm-gcc/gcc/../include -I/home/ang/svn/llvm-gcc/gcc/../libcpp/include > -I/home/a > ng/svn/llvm-gcc/gcc/../libdecnumber -I...
2009 Jul 26
2
[LLVMdev] [Cygwin] error building llvm-gcc
...-gcc/i686-pc-cygwin/include -isystem > > /usr/llvm-gcc/i686-pc-cygwin/sys-include - > > O2 -I/home/ang/svn/llvm-gcc/gcc/../winsup/w32api/include -O2 -g -O2 > > -DIN_GCC > > -W -Wall -Wwrite-strings -Wstrict-prototypes -Wmissing-prototypes > > -Wold-style-d > > efinition -isystem ./include -g -DIN_LIBGCC2 -D__GCC_FLOAT_NOT_NEEDED > > -I. - > > I. -I/home/ang/svn/llvm-gcc/gcc -I/home/ang/svn/llvm-gcc/gcc/. > > -I/home/ang/svn/l > > lvm-gcc/gcc/../include -I/home/ang/svn/llvm-gcc/gcc/../libcpp/include > > -I/home/a > > ng/svn/l...
2007 Oct 20
0
No subject
Its really a matter of developing an intuitive method of interaction with t= he environment. Its very feasible and something that is easily realised. = The methods are tried and tested in games systems, 3D editors and even 3D f= ile managers. Thus, there are no new technical aspects, its merely the pac= kaging of those features into a desktop interface. The business applicatio= ns can be
2007 Oct 20
0
No subject
Its really a matter of developing an intuitive method of interaction with t= he environment. Its very feasible and something that is easily realised. = The methods are tried and tested in games systems, 3D editors and even 3D f= ile managers. Thus, there are no new technical aspects, its merely the pac= kaging of those features into a desktop interface. The business applicatio= ns can be