search for: ee2

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2009 May 29
0
Re: First-time wine user, having problems with Direct3D and EE2
I'm having this exact same problem. OS: Ubuntu 9.04 Wine: 1.1.22 Nvidia Gforce 8800GT When I try to start EE2, I get this error message: > > FATAL PROBLEM at C:\EE2\src\EE2\Render.cpp:578: > -->Failed to create Direct3D Device. Cannot continue. This is what I get in terminal Code: err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment th...
2008 May 24
2
First-time wine user, having problems with Direct3D and EE2
I'm a first time wine user, though long time Linux user, so excuse me if my question is documented somewhere. I've searched, here and google without success thus far. Looking through AppDB, I noticed that EE2 (Empire Earth 2) seems to work well with wine, so I decided to try this as my first attempt to use wine. Unfortunately, I get the following errors: "Failed to create Direct3D Device. Cannot continue." And at the console, i get: err:ole:CoInitializeEx Attempt to change threading model o...
2006 Mar 11
2
weird! QDA does not depend on priors?
Hi all, If I run LDA on the same data (2-class classification) with default(no priors specified in the lda function) vs. "prior=c(0.5, 0.5)", the results are different. The (0.5, 0.5) priors give better 1-classify-to-1 rate, and the proportional priors(default, no priors specified in the lda function) give better 0-classify-to-0 rate, for both training and testing data sets. However,
2012 May 28
1
[LLVMdev] Help with Values sign
Why are you changing the data layout to be little-endian? Joey On 28 May 2012 10:13, Santos Merino <santitox at hotmail.es> wrote: > In my main function after generate the code and before start the execution > via > JIT I do this: > > ExecutionEngine *EE = EngineBuilder(M).create(); > string str = > EE->getTargetData()->getStringRepresentation();
2008 Oct 03
1
Problem with glm.nb estimation
...m the MASS package. But today, R gave me an error message when estimating one of my usual models: > depEsf.nb <- glm.nb(depE ~ manuf00E + corps00E + lngdp00E + lngdp00sqE + > lnpop00E + indshE + scishE + mechshE + elecshE + chemshE + drugshE + > urban_dummyE + aggl_dummyE + + eE1 + eE2 + eE3 + eE4 + eE5 + eE6 + eE7 + eE8 + eE9 + eE10 + eE11 + eE12 + eE13 + eE14 + eE15 + eE16 + eE17, maxit = 100000) Warning messages: 1: In sqrt(1/i) : NaNs produced 2: In sqrt(1/i) : NaNs produced What does it mean to receive such a message? And, most of all, can I fix this problem? The only pr...
2008 Aug 10
1
Problems with games
...0002cc,0x7e9003c8,0x65adaa): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x125620,0x65adaa): stub err:eventlog:ReportEventW L"7" fixme:advapi:DeregisterEventSource (0xcafe4242) stub e' e '/media/c/Program Files/Sierra/Empire Earth II/EE2.ex ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave bobv2 at bobv2-laptop:~$ cd '/media/c/Program Files/Sierra/Empire Earth II/' bobv2 at bobv2-laptop:/media/c/Program Files/Sierra/Empire Earth II$ wine bf2.exe wine: could not load L"C:\\windows\\system32\\bf2.exe&quot...
2008 May 25
6
self-fixing problems
is there any way to learn how to fix little problems listed by the console logs? in this site i have not found something interesting in this way, so it is possible that for a little bug that can be easily fixed by a normal user, someone needs to disturb a developer. if someone make a little "howto" that teaches to read logs and to fix the problems reported by the same logs, it can be a