Displaying 2 results from an estimated 2 matches for "each_ful".
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2005 Dec 15
3
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
Dear all:
To write a compiler for Microsoft Direct3D shaders from our hardware,
I have a program which translates the Direct3D shader assembly to LLVM
assembly. I added several intrinsics for this purpose.
It's a vector ISA and has some special instructions like:
* rcp (reciprocal)
* frc (the fractional portion of each input component)
* dp4 (dot product)
* exp (exponential)
* max, min
These
2005 Dec 15
0
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
On Thu, 15 Dec 2005, Tzu-Chien Chiu wrote:
> To write a compiler for Microsoft Direct3D shaders from our hardware,
> I have a program which translates the Direct3D shader assembly to LLVM
> assembly. I added several intrinsics for this purpose.
> It's a vector ISA and has some special instructions like:
> * rcp (reciprocal)
> * frc (the fractional portion of each input