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2005 Dec 15
3
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
Dear all: To write a compiler for Microsoft Direct3D shaders from our hardware, I have a program which translates the Direct3D shader assembly to LLVM assembly. I added several intrinsics for this purpose. It's a vector ISA and has some special instructions like: * rcp (reciprocal) * frc (the fractional portion of each input component) * dp4 (dot product) * exp (exponential) * max, min These
2005 Dec 15
0
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
On Thu, 15 Dec 2005, Tzu-Chien Chiu wrote: > To write a compiler for Microsoft Direct3D shaders from our hardware, > I have a program which translates the Direct3D shader assembly to LLVM > assembly. I added several intrinsics for this purpose. > It's a vector ISA and has some special instructions like: > * rcp (reciprocal) > * frc (the fractional portion of each input