Displaying 2 results from an estimated 2 matches for "e_prev".
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2009 Jun 21
0
[PATCH] nv50: initial support for IF, ELSE, ENDIF insns
...;if_insn[pc->if_lvl++] = pc->p->exec_tail;
+ break;
case TGSI_OPCODE_KIL:
emit_kil(pc, src[0][0]);
emit_kil(pc, src[0][1]);
@@ -2181,8 +2257,8 @@ nv50vp_ucp_append(struct nv50_pc *pc)
static void nv50_program_tx_postprocess(struct nv50_pc *pc)
{
- struct nv50_program_exec *e, *e_prev = NULL;
- unsigned pos;
+ struct nv50_program_exec *e, **e_list, *e_prev = NULL;
+ unsigned i, n, pos;
if (pc->p->type == PIPE_SHADER_FRAGMENT)
nv50fp_move_outputs(pc);
@@ -2190,15 +2266,31 @@ static void nv50_program_tx_postprocess(struct nv50_pc *pc)
if (pc->p->type == PIPE_S...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is
what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at
least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues
of the floor texture), arbfplight, and I think the gears also didn't appear as they