search for: e_prev

Displaying 2 results from an estimated 2 matches for "e_prev".

Did you mean: v_prev
2009 Jun 21
0
[PATCH] nv50: initial support for IF, ELSE, ENDIF insns
...;if_insn[pc->if_lvl++] = pc->p->exec_tail; + break; case TGSI_OPCODE_KIL: emit_kil(pc, src[0][0]); emit_kil(pc, src[0][1]); @@ -2181,8 +2257,8 @@ nv50vp_ucp_append(struct nv50_pc *pc) static void nv50_program_tx_postprocess(struct nv50_pc *pc) { - struct nv50_program_exec *e, *e_prev = NULL; - unsigned pos; + struct nv50_program_exec *e, **e_list, *e_prev = NULL; + unsigned i, n, pos; if (pc->p->type == PIPE_SHADER_FRAGMENT) nv50fp_move_outputs(pc); @@ -2190,15 +2266,31 @@ static void nv50_program_tx_postprocess(struct nv50_pc *pc) if (pc->p->type == PIPE_S...
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they