search for: dxgi_format_unknown

Displaying 4 results from an estimated 4 matches for "dxgi_format_unknown".

2016 Mar 18
0
Wine release 1.9.6
...d cloning comment nodes. mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation. Jens Reyer (1): winegcc: Document WINEBUILD in the manpage. Józef Kucia (43): d3d10_1/tests: Port test_create_device() from d3d11. d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN. d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN. d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN. d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN. d3d11/tests: Introduce d3d11_test_context for visual tests. d3d11/tes...
2016 Mar 04
0
Wine release 1.9.5
...re/tests: Add test for DXGI_FORMAT_BC5_UNORM format. wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format. d3d11: Recognize more BGR formats. dxgi: Add recently introduced wined3d formats. d3d11: Sync formats with dxgi. d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN. d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN. d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain(). d3d10_1: Validate parameters in D3D10CreateDevice1(). d3d11/tests: Remove unnecessary explicit array sizes. d3d10core/tests:...
2019 Mar 15
0
Wine release 4.4
...e user images. d3d12/tests: Add test for swapchain refcounts. dxgi/tests: Fix potential crashes in test_get_containing_output(). dxgi/tests: Make sure that device is idle before destroying swapchains. dxgi: Implement dxgi_output_FindClosestMatchingMode1(). dxgi: Reject DXGI_FORMAT_UNKNOWN for swapchains. dxgi: Rename d3d12_swapchain_have_user_images() to d3d12_swapchain_has_user_images(). dxgi/tests: Add tests for creating swapchain with DXGI_FORMAT_UNKNOWN. wined3d: Implement eval_sample_index shader instruction. d3d12: Remove export ordinals. d3d12: A...
2016 May 27
0
Wine release 1.9.11
...wined3d: Implement SM4 round_ne instruction. d3d11: Fix default view descriptions for 2D array textures. wined3d: Use d3d_perf channel for performance warnings. wined3d: Add SV_VertexID sysval semantic. wined3d: Implement SV_VertexID in GLSL backend. d3d11: Accept DXGI_FORMAT_UNKNOWN as format in view descriptions. d3d11/tests: Use abbreviations for long D3D11 enum value names. d3d10core/tests: Use abbreviations for long D3D10 enum value names. d3d10core/tests: Use D3D10 enum values instead of D3D11 ones. wined3d: Add support for 2D array texture sampler...