search for: dxgi_format

Displaying 6 results from an estimated 6 matches for "dxgi_format".

2018 Oct 05
0
vkd3d release 1.1
...upport for resource views. - ClearUnorderedAccessViewUint() is implemented for textures. - Blend factor is implemented. - Performance improvements. - A new interface is available for enabling additional Vulkan instance extensions. - A new public function is available for mapping VkFormats to DXGI_FORMATs. - Support for more DXGI formats. - Various bug fixes. *** libvkd3d-shader - Support for geometry shaders. - Pretty printing is implemented for shader code extracted from DXBC. - Clip and cull distances are supported. - Support for more shader instructions: - round_ne, - sincos, - in...
2009 Feb 27
0
Wine release 1.1.16
...ers(). quartz: Use a more appropriate size for the video renderer window. d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. wined3d: Add DXGI formats to WINED3DFORMAT. dxgi: Convert DXGI_FORMAT values to WINED3DFORMAT values. d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values. d3dx8: Don't use uninitialized memory in the D3DXQuaternionSlerp() test. d3d10core: Keep a reference to the wined3d device in the d3d10 device. wined3d: Add IWineD3DBuffer, u...
2017 Sep 29
0
Wine release 2.18
...Ihsan Akmal (15): d3d11.idl: Add missing D3D11_DEVICE_CONTEXT_TYPE enums and D3D11_FEATURE_DATA_* declaration. dxgi1_2.idl: Add missing structs and interfaces. include: Add dxgi1_3.idl. include: Add d3d11_2.idl. include: Add d3d11_3.idl. dxgiformat.h: Add missing DXGI_FORMAT enums. include: Add dxgicommon.idl. include: Add dxgi1_4.idl. include: Add dxgi1_5.idl. include: Add dxgi1_6.idl. include: Add missing dxgi.idl constants. include: Add missing dxgi1_2.idl constants and interfaces. include: Add missing d3d11.idl structs and...
2008 Oct 24
0
Wine release 1.1.7
...nit(). secur32: Implement schannel InitializeSecurityContextW. wined3d: Add support for EXT_framebuffer_multisample. wined3d: Set the sampler only once in shader_glsl_select_depth_blt(). d3d10: Add a debug function for D3D10_DRIVER_TYPE. d3d10: Add a debug function for DXGI_FORMAT. d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY. d3d10: Add a stub implementation of ID3D10Device. d3d10: Add an initial implementation of D3D10CreateDevice(). dxgi: Add a dxgi dll. dxgi: Add the IDXGIFactory interface. dxgi: Implement CreateDXGIFactory...
2011 Jun 24
0
Wine release 1.3.23
...uest synchronously in async_stop_request is no data was read before. mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function. mshtml: Use replace_node_by_html instead of document.write for conditional comments. include: Moved DXGI_FORMAT declaration to dxgiformat.h. include: Don't use idl file for dxgitype.h. urlmon.idl: Added URL_MK_NO_CANONICALIZE declaration. mshtml.idl: Added head element interfaces. mshtml: Added IHTMLHeadElement stub implementation. mshtml: Added IDispatchEx support to HTMLHe...
2011 May 27
0
Wine release 1.3.21
...ompile code using midl-generated headers. gdi32: Move MFDRV_{ExtEscape,GetDeviceCaps}() up and make them static. usp10/tests: Make enumFontProc() static. comdlg32/tests: Make ensure_zero_events_() static. Fr?d?ric Delanoy (5): po: Update French translation. d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases. po: Update French translation. po: Update French translation. wrc: Fix spelling/grammar in manpage. Gerald Pfeifer (7): wineoss.drv: Cope with system which lack SNDCTL_DSP_HALT. iphlpapi: Make addr...