Displaying 6 results from an estimated 6 matches for "dxgi_format".
2018 Oct 05
0
vkd3d release 1.1
...upport for resource views.
- ClearUnorderedAccessViewUint() is implemented for textures.
- Blend factor is implemented.
- Performance improvements.
- A new interface is available for enabling additional Vulkan instance
extensions.
- A new public function is available for mapping VkFormats to DXGI_FORMATs.
- Support for more DXGI formats.
- Various bug fixes.
*** libvkd3d-shader
- Support for geometry shaders.
- Pretty printing is implemented for shader code extracted from DXBC.
- Clip and cull distances are supported.
- Support for more shader instructions:
- round_ne,
- sincos,
- in...
2009 Feb 27
0
Wine release 1.1.16
...ers().
quartz: Use a more appropriate size for the video renderer window.
d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
wined3d: Add DXGI formats to WINED3DFORMAT.
dxgi: Convert DXGI_FORMAT values to WINED3DFORMAT values.
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMAT values.
d3dx8: Don't use uninitialized memory in the D3DXQuaternionSlerp() test.
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
wined3d: Add IWineD3DBuffer, u...
2017 Sep 29
0
Wine release 2.18
...Ihsan Akmal (15):
d3d11.idl: Add missing D3D11_DEVICE_CONTEXT_TYPE enums and D3D11_FEATURE_DATA_* declaration.
dxgi1_2.idl: Add missing structs and interfaces.
include: Add dxgi1_3.idl.
include: Add d3d11_2.idl.
include: Add d3d11_3.idl.
dxgiformat.h: Add missing DXGI_FORMAT enums.
include: Add dxgicommon.idl.
include: Add dxgi1_4.idl.
include: Add dxgi1_5.idl.
include: Add dxgi1_6.idl.
include: Add missing dxgi.idl constants.
include: Add missing dxgi1_2.idl constants and interfaces.
include: Add missing d3d11.idl structs and...
2008 Oct 24
0
Wine release 1.1.7
...nit().
secur32: Implement schannel InitializeSecurityContextW.
wined3d: Add support for EXT_framebuffer_multisample.
wined3d: Set the sampler only once in shader_glsl_select_depth_blt().
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
d3d10: Add a debug function for DXGI_FORMAT.
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
d3d10: Add a stub implementation of ID3D10Device.
d3d10: Add an initial implementation of D3D10CreateDevice().
dxgi: Add a dxgi dll.
dxgi: Add the IDXGIFactory interface.
dxgi: Implement CreateDXGIFactory...
2011 Jun 24
0
Wine release 1.3.23
...uest synchronously in async_stop_request is no data was read before.
mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function.
mshtml: Use replace_node_by_html instead of document.write for conditional comments.
include: Moved DXGI_FORMAT declaration to dxgiformat.h.
include: Don't use idl file for dxgitype.h.
urlmon.idl: Added URL_MK_NO_CANONICALIZE declaration.
mshtml.idl: Added head element interfaces.
mshtml: Added IHTMLHeadElement stub implementation.
mshtml: Added IDispatchEx support to HTMLHe...
2011 May 27
0
Wine release 1.3.21
...ompile code using midl-generated headers.
gdi32: Move MFDRV_{ExtEscape,GetDeviceCaps}() up and make them static.
usp10/tests: Make enumFontProc() static.
comdlg32/tests: Make ensure_zero_events_() static.
Fr?d?ric Delanoy (5):
po: Update French translation.
d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases.
po: Update French translation.
po: Update French translation.
wrc: Fix spelling/grammar in manpage.
Gerald Pfeifer (7):
wineoss.drv: Cope with system which lack SNDCTL_DSP_HALT.
iphlpapi: Make addr...