search for: drmgetrenderdevicenamefromfd

Displaying 4 results from an estimated 4 matches for "drmgetrenderdevicenamefromfd".

2015 Dec 10
2
[ANNOUNCE] xf86-video-nouveau 1.0.12
...ixmap_backing fix !DRI3 case rework initialization to prevent some crashes check memory allocation in nouveau_glamor_set_shared_pixmap_backing fix null pointer deref Make the ddx load with platform devices Use the correct class and shader ops for GK20A. Use drmGetRenderDeviceNameFromFd to obtain the dri3 node. Simplify nouveau_allocate_surface's pitch calculation. Try using EXA ops harder in drmmode_fbcon_copy fallback Actually do a clear instead of doing a bogus copy. Mario Kleiner (3): present: Fixup return type of nouveau_present_init() Add O...
2015 Dec 10
2
[ANNOUNCE] xf86-video-nouveau 1.0.12
...ixmap_backing fix !DRI3 case rework initialization to prevent some crashes check memory allocation in nouveau_glamor_set_shared_pixmap_backing fix null pointer deref Make the ddx load with platform devices Use the correct class and shader ops for GK20A. Use drmGetRenderDeviceNameFromFd to obtain the dri3 node. Simplify nouveau_allocate_surface's pitch calculation. Try using EXA ops harder in drmmode_fbcon_copy fallback Actually do a clear instead of doing a bogus copy. Mario Kleiner (3): present: Fixup return type of nouveau_present_init() Add O...
2018 Feb 10
0
[PATCH] dri3: don't check permissions on render node
...nouveau_dri3_screen_init(ScreenPtr screen) #ifdef DRI3 ScrnInfoPtr pScrn = xf86ScreenToScrn(screen); NVPtr pNv = NVPTR(pScrn); - struct stat master, render; char *buf; - if (is_render_node(pNv->dev->fd, &master)) + if (is_render_node(pNv->dev->fd)) return TRUE; buf = drmGetRenderDeviceNameFromFd(pNv->dev->fd); - if (buf && stat(buf, &render) == 0 && - master.st_mode == render.st_mode) { + if (buf) { pNv->render_node = buf; if (dri3_screen_init(screen, &nouveau_dri3_screen_info)) { xf86DrvMsg(pScrn->scrnIndex, X_INFO, -- 2.13.6
2015 Dec 10
0
[ANNOUNCE] xf86-video-nouveau 1.0.12
...case > rework initialization to prevent some crashes > check memory allocation in nouveau_glamor_set_shared_pixmap_backing > fix null pointer deref > Make the ddx load with platform devices > Use the correct class and shader ops for GK20A. > Use drmGetRenderDeviceNameFromFd to obtain the dri3 node. > Simplify nouveau_allocate_surface's pitch calculation. > Try using EXA ops harder in drmmode_fbcon_copy fallback > Actually do a clear instead of doing a bogus copy. > > Mario Kleiner (3): > present: Fixup return type of nouve...