search for: drm_gem_fb_create_with_dirti

Displaying 9 results from an estimated 9 matches for "drm_gem_fb_create_with_dirti".

2019 Apr 03
2
[PATCH] drm/cirrus: rewrite and modernize driver.
> > +struct cirrus_device { > > + struct drm_device *dev; > > Why not embed drm_device? It's the latest rage :-) Sure, can do that. > > +void cirrus_pipe_update(struct drm_simple_display_pipe *pipe, > > + struct drm_plane_state *old_state) > > +{ > > + struct drm_plane_state *state =
2019 Apr 03
2
[PATCH] drm/cirrus: rewrite and modernize driver.
> > +struct cirrus_device { > > + struct drm_device *dev; > > Why not embed drm_device? It's the latest rage :-) Sure, can do that. > > +void cirrus_pipe_update(struct drm_simple_display_pipe *pipe, > > + struct drm_plane_state *old_state) > > +{ > > + struct drm_plane_state *state =
2019 Apr 03
0
[PATCH] drm/cirrus: rewrite and modernize driver.
Den 03.04.2019 10.53, skrev Gerd Hoffmann: >>> +struct cirrus_device { >>> + struct drm_device *dev; >> >> Why not embed drm_device? It's the latest rage :-) > > Sure, can do that. > >>> +void cirrus_pipe_update(struct drm_simple_display_pipe *pipe, >>> + struct drm_plane_state *old_state)
2019 Jul 03
0
[PATCH 4/5] drm/bochs: Use shadow buffer for bochs framebuffer console
The bochs driver (and virtual hardware) requires buffer objects to reside in video ram to display them to the screen. So it can not display the framebuffer console because the respective buffer object is permanently pinned in system memory. Using a shadow buffer for the console solves this problem. The console emulation will pin the buffer object only during updates from the shadow buffer.
2023 Feb 15
17
[PATCH 00/17] cirrus: Modernize the cirrus driver
Update the cirrus driver to follow current best practices. While the driver's hardware is obsolete, the cirrus driver is still one of the go-to modules to learn about writing a DRM driver. So keep it in good shape. Patches 1 to 3 simplify blitting and convert it to the DRM's current helpers. Patches 4 to 8 replace simple-KMS helpers with DRM's regular atomic helpers. The former are
2019 Apr 05
1
[PATCH v3 5/5] drm/cirrus: rewrite and modernize driver.
Time to kill some bad sample code people are copying from ;) This is a complete rewrite of the cirrus driver. The cirrus_mode_set() function is pretty much the only function which is carried over largely unmodified. Everything else is upside down. It is a single monster patch. But given that it does some pretty fundamental changes to the drivers workflow and also reduces the code size by
2019 Apr 04
1
[PATCH v2 6/6] drm/cirrus: rewrite and modernize driver.
Time to kill some bad sample code people are copying from ;) This is a complete rewrite of the cirrus driver. The cirrus_mode_set() function is pretty much the only function which is carried over largely unmodified. Everything else is upside down. It is a single monster patch. But given that it does some pretty fundamental changes to the drivers workflow and also reduces the code size by
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer