search for: drm_fb_helper_dirti

Displaying 6 results from an estimated 6 matches for "drm_fb_helper_dirti".

Did you mean: drm_fb_helper_dirty
2019 Jul 07
2
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Den 05.07.2019 11.26, skrev Thomas Zimmermann: > Generic framebuffer emulation uses a shadow buffer for framebuffers with > dirty() function. If drivers want to use the shadow FB without such a > function, they can now set prefer_shadow or prefer_shadow_fbdev in their > mode_config structures. The former flag is exported to userspace, the latter > flag is fbdev-only. > >
2019 Jul 07
2
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Den 05.07.2019 11.26, skrev Thomas Zimmermann: > Generic framebuffer emulation uses a shadow buffer for framebuffers with > dirty() function. If drivers want to use the shadow FB without such a > function, they can now set prefer_shadow or prefer_shadow_fbdev in their > mode_config structures. The former flag is exported to userspace, the latter > flag is fbdev-only. > >
2019 Jul 07
0
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Hi Am 07.07.19 um 16:37 schrieb Noralf Tr?nnes: > > > Den 05.07.2019 11.26, skrev Thomas Zimmermann: >> Generic framebuffer emulation uses a shadow buffer for framebuffers with >> dirty() function. If drivers want to use the shadow FB without such a >> function, they can now set prefer_shadow or prefer_shadow_fbdev in their >> mode_config structures. The former
2019 Jul 05
0
[PATCH v2 3/6] drm/fb-helper: Instanciate shadow FB if configured in device's mode_config
Generic framebuffer emulation uses a shadow buffer for framebuffers with dirty() function. If drivers want to use the shadow FB without such a function, they can now set prefer_shadow or prefer_shadow_fbdev in their mode_config structures. The former flag is exported to userspace, the latter flag is fbdev-only. Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de> ---
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer