search for: drawstridedslow

Displaying 16 results from an estimated 16 matches for "drawstridedslow".

2011 Sep 14
0
Star Trek Bridge Commander on Ubuntu 10.04 LTS
...PPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40). fixme:d3d:context_check_fbo_status Color attachment 0: (0x132860) WINED3DFMT_B5G6R5_UNORM 800x600 fixme:d3d:context_check_fbo_status Depth attachment: (0x16aa58) WINED3DFMT_S1_UINT_D15_UNORM 800x600 err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glEnd and previous calls @ drawprim.c / 308 err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OP...
2008 Mar 08
0
OpenGL version / info. needed for WINE to render DirectX
Howdy, the open source radeon driver doesn't get along too well with WINE. Most 3D games render extremely slowly, or not at all. In Project64, to take a random example, I get a lot of Code: fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glEnd and previous calls @ drawprim.c / 570 errors. I know this game works (ignoring the child window bug) with the nvidia and fglrx drivers. My guess is that to emulate DirectX, WINE is attemp...
2007 Apr 27
0
Wine release 0.9.36
...Make the comparison for system link font replacement not case sensitive. usp10: Do not crash in ScriptPlace if pABC is null. Ben Taylor (2): configure: Fix to properly recognize functions on Solaris. wineoss: Fix to compile on Solaris 10. Bernd Buschinski (1): wined3d: Fix drawStridedSlow typo. Chia-I Wu (1): kernel32: Fix non-terminated separator string. Chris Robinson (2): quartz: Create DirectSound device and buffer at filter creation and connection respectively. quartz: Partially implement the MPEG 1 Stream Splitter filter. Clinton Stimpson (1): riched...
2016 Mar 18
0
Wine release 1.9.6
...re(). wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties(). wined3d: Pass a texture and sub-resource index to surface_convert_format(). wined3d: Pass textures and sub-resource indices to surface_cpu_blt(). wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow(). wined3d: Get rid of the D3DCOLOR_[RGBA] macros. wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. wined3d: Sanitise map flags in wined3d_surface_map(). wined3d: Introduce wined3d_volume_prepare_location(). wined3d: Keep track of the download count in the...
2016 Apr 15
0
Wine release 1.9.8
...texture dimension helpers in fb_copy_to_texture_direct(). wined3d: Recognise Intel Ivybridge on MacOS. wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state(). wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well. wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). wined3d: Merge drawStridedFast() and drawStridedInstanced(). wined3d: Use the texture dimension helpers in fb_copy_to_texture_hwstretch(). wined3d: Use the texture dimension helpers in surface_translate_drawable_coords(). wined3d: Use the texture d...
2007 Jun 29
0
Wine release 0.9.40
...erbeet (23): wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages. wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. wined3d: Use texture2D to sample in pshader_glsl_texdp3tex(). wined3d: Make use of the texUnitMap in drawStridedSlow as well. wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist. wined3d: Keep track of what stage a texturing unit is mapped to. wined3d: Keep track of...
2007 Aug 24
0
Wine release 0.9.44
...LPHA. wined3d: Fix some alpha channels in formats. wined3d: Reinstall the internal reference on vertex buffers. d3d9: Some caps fixes. wined3d: fogstart == fogend means full fog. wined3d: Implement range based fog and advertize it correctly. wined3d: Fall back to drawStridedSlow if fog coords are used. wined3d: Refuse to lock locked surfaces. wined3d: Refuse to ReleaseDC the wrong DC. wined3d: Deal with multithreading in event queries. wined3d: Fake occlusion queries if the wrong context is active. Stefan Leichter (7): urlmon: Remove 're...
2011 Aug 26
0
Wine release 1.3.27
...). wined3d: Keep track of a surface's "draw location". wined3d: Use draw_binding in arbfp_blit_surface(). wined3d: Use draw_binding in device_clear_render_targets(). wined3d: Use draw_binding in wined3d_surface_blt(). wined3d: Make the device parameter to drawStridedSlow() const. wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const. wined3d: Make the gl_info parameter to wined3d_guess_gl_vendor() const. wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOverride(). wined3d: Use draw_binding in surface_unmap(). wined...
2009 Sep 02
0
Wine release 1.1.29
...beet (40): wined3d: Properly check if an attribute is used in loadVertexData(). wined3d: Properly check if an attribute is used in loadTexCoords(). wined3d: Properly check if an attribute is used in buffer_check_attribute(). wined3d: Properly check if an attribute is used in drawStridedSlowVs(). wined3d: Properly check if an attribute is used in state_colormat(). wined3d: Properly check if an attribute is used in drawStridedSlow(). wined3d: Properly check if an attribute is used in streamsrc(). wined3d: Properly check if an attribute is used in find_conversion_...
2007 Sep 14
0
Wine release 0.9.45
...sing vertex state render states. wined3d: Texture transforms are disabled when drawing rhw vertices. wined3d: Some texture transform fixes. wined3d: Texture transform flag test. wined3d: Fix the half pixel correction. wined3d: Remove the D3DTTFF_PROJECTED handling from drawStridedSlow. wined3d: Read the old streamsource from the correct stateblock. wined3d: Hold an internal reference on pixel and vertex shaders. wined3d: Fix the spot light falloff == 0.0 case. wined3d: Use 0/0/0 as normal if no normal is supplied. wined3d: Clear unused channels on R...
2011 Jun 24
0
Wine release 1.3.23
...IDirect3D7::EvictManagedTextures. d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. wined3d: Give GL_ARB_map_buffer_range another try. wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. wined3d: Fix a typo in compare_sig in the arb backend. wined3d: Get rid of the has_signature_idx field in the ARB ps private data. Stephane Bacri (1): winealsa.drv: Add midi MTC Quarter Frame m...
2007 Jan 25
0
Wine release 0.9.30
...wined3d: Do not preload vertex buffers in unlock.". wined3d: Do not free regularily locked surfaces. wined3d: Better tracking of vertex buffer assignments. wined3d: Do not force dynamic usage on transformed buffers. wined3d, d3d9: Caps correction. wined3d: Improve drawStridedSlow a bit. wined3d: Store the stream number in the strided structure. wined3d: Implement per stream offsets. Stefan Leichter (1): winecoreaudio.drv: Print each 64-bit integer as two 32-bit integers. Thomas Weidenmueller (3): shell32: Fix prototypes. comctl32: Fix InitCom...
2008 Dec 05
0
Wine release 1.1.10
...ined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. wined3d: Remove sampled_format from IWineD3DBaseShaderClass, it isn't used anywhere. wined3d: Make shader texture format fixups more generic. wined3d: Get rid of vcheckGLcall. wined3d: Slightly improve drawStridedSlow() performance. wined3d: Remove a redundant condition in shader_get_opcode(). wined3d: Explicitly pass the version and instruction table to shader_get_opcode(). wined3d: Explicitly pass the shader version to shader_dump_decl_usage(). wined3d: Explicitly pass the shader versio...
2010 Dec 10
0
Wine release 1.3.9
...it. advapi32: Return the computer name as referenced domain name in LookupAccountName. sxs: Add support for installing policy files. msi/tests: Fix some test failures on Wow64. Henri Verbeet (40): ddraw/tests: Fix a typo. wined3d: Pass an IWineD3DDeviceImpl pointer to drawStridedSlow(). wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). wined3d: Explicitly pass data and gl_info to shader_select_depth_blt(). wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). wined3d: Move the PrivateData structure to resource.c. w...
2009 Aug 07
0
Wine release 1.1.27
...d_constants() handlers. wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. winex11.drv: Add support for XShm pixmaps. wined3d: Explicitly pass the context to the shader_select() handler. wined3d: Explicitly pass the context to drawStridedSlow(). wined3d: Merge the context->current_rt check for rendertarget readback with the code above. wined3d: Check the return value of wglDeleteContext() in context_destroy_gl_resources(). wined3d: Fix a condition in record_lights(). winex11.drv: Fallback to X11DRV_SHM_NONE in...
2008 Sep 05
0
Wine release 1.1.4
...re the pixel shader is compiled. wined3d: Remove a few texture initializations. wined3d: Get a GL context before creating a PBO. wined3d: Add fixed function sRGB write correction. wined3d: Disable D3DFMT_A4L4. wined3d: Disable D3DFMT_A2W10V10U10. wined3d: Fix the drawStridedSlow callback function calling convention. wined3d: Don't retry less strict formats if a match was found. ddraw: Don't destroy the application's window. wined3d: Fix the texcoord size mask. wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE. wined3d: Implement D3DTA_...