search for: draw_indirect

Displaying 3 results from an estimated 3 matches for "draw_indirect".

2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my understanding of all the vertex-related details, but they generally seemed fine. I'm just going to push these unless someone steps up to review them. Christoph Bumiller (2): nvc0: add support for indirect drawing nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS Ilia Mirkin (1): nouveau: check if
2017 Nov 11
0
Wine release 2.21
...ariant_bool helper. mshtml: Added IDOMEvent::get_defaultPrevented implementation. mshtml: Use variant_bool helper where appropriate. mshtml: Added IDocumentSelector::querySelector implementation. mshtml: Merge hlink.c into persist.c. Józef Kucia (28): wined3d: Add ARB_draw_indirect extension. wined3d: Factor out acquire_graphics_pipeline_resources(). wined3d: Implement indirect draws. d3d11: Implement d3d11_immediate_context_DrawInstancedIndirect(). d3d11: Implement d3d11_immediate_context_DrawIndexedInstancedIndirect(). include/d3d11: Add defini...
2019 Jun 21
0
Wine release 4.11
...ack(). wined3d: Pass a wined3d_context_gl structure to context_setup_target(). wined3d: Pass a wined3d_context_gl structure to draw_primitive_arrays(). wined3d: Use wined3d_texture_gl_load_sysmem() in texture3d_load_location(). wined3d: Pass a wined3d_context_gl structure to draw_indirect(). wined3d: Pass a wined3d_context_gl structure to context_unload_vertex_data(). wined3d: Pass a wined3d_context_gl structure to context_load_vertex_data(). wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_array(). wined3d: Use texture2d_load_texture()...