Displaying 3 results from an estimated 3 matches for "draw_indirect".
2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my
understanding of all the vertex-related details, but they generally seemed
fine. I'm just going to push these unless someone steps up to review them.
Christoph Bumiller (2):
nvc0: add support for indirect drawing
nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
Ilia Mirkin (1):
nouveau: check if
2017 Nov 11
0
Wine release 2.21
...ariant_bool helper.
mshtml: Added IDOMEvent::get_defaultPrevented implementation.
mshtml: Use variant_bool helper where appropriate.
mshtml: Added IDocumentSelector::querySelector implementation.
mshtml: Merge hlink.c into persist.c.
Józef Kucia (28):
wined3d: Add ARB_draw_indirect extension.
wined3d: Factor out acquire_graphics_pipeline_resources().
wined3d: Implement indirect draws.
d3d11: Implement d3d11_immediate_context_DrawInstancedIndirect().
d3d11: Implement d3d11_immediate_context_DrawIndexedInstancedIndirect().
include/d3d11: Add defini...
2019 Jun 21
0
Wine release 4.11
...ack().
wined3d: Pass a wined3d_context_gl structure to context_setup_target().
wined3d: Pass a wined3d_context_gl structure to draw_primitive_arrays().
wined3d: Use wined3d_texture_gl_load_sysmem() in texture3d_load_location().
wined3d: Pass a wined3d_context_gl structure to draw_indirect().
wined3d: Pass a wined3d_context_gl structure to context_unload_vertex_data().
wined3d: Pass a wined3d_context_gl structure to context_load_vertex_data().
wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_array().
wined3d: Use texture2d_load_texture()...