Displaying 4 results from an estimated 4 matches for "draw_binding".
2011 Aug 26
0
Wine release 1.3.27
...ce_set_mem().
wined3d: Add a registry key to disable rendering swapchains onscreen.
wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt().
wined3d: Keep track of a surface's "draw location".
wined3d: Use draw_binding in arbfp_blit_surface().
wined3d: Use draw_binding in device_clear_render_targets().
wined3d: Use draw_binding in wined3d_surface_blt().
wined3d: Make the device parameter to drawStridedSlow() const.
wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const....
2014 Aug 08
0
Wine release 1.7.24
...buffer support to the GLSL shader backend.
d3d10core: Implement d3d10_device_CopyResource().
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
Indrek Altpere (1):
wbemprox: Fix a few OLE variant mappings.
Jacek Caban (2):
mshtml: Added IHTMLWindow2::navigate implementation.
mshtml: Added IHTMLElement:scrollIntoView implementation.
Jactry Zeng (1):...
2011 Sep 09
0
Wine release 1.3.28
...reate_gdi_swapchain().
ddraw: Set the swap effect to WINED3DSWAPEFFECT_COPY in ddraw_create_gdi_swapchain().
wined3d: Make the device parameter to wined3d_device_get_viewport() const.
wined3d: Make the device parameter to wined3d_device_get_render_state() const.
wined3d: Use draw_binding for the surface_modify_location() call in surface_unmap() as well.
ddraw: Also check errors returned by ddraw_create_gdi_swapchain() in CreateSurface().
ddraw: Introduce a function for creating the swapchain.
wined3d: Make the device parameter to wined3d_device_get_sampler_state()...
2012 Jan 27
1
Wine release 1.4-rc1
...N_SYSMEM when creating a surface DIB section.
ddraw: Just pin all version 1 surfaces.
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
wined3d: Properly enable / disable register combiners.
wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
wined3d: Get rid of the CONVERT_TYPES typedef.
wined3d: Get rid of the WINED3DSURFTYPE typedef.
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
wined3d: Get rid of the vertex buffer conversion hack in...