search for: draw_bind

Displaying 4 results from an estimated 4 matches for "draw_bind".

2011 Aug 26
0
Wine release 1.3.27
...ce_set_mem(). wined3d: Add a registry key to disable rendering swapchains onscreen. wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt(). wined3d: Keep track of a surface's "draw location". wined3d: Use draw_binding in arbfp_blit_surface(). wined3d: Use draw_binding in device_clear_render_targets(). wined3d: Use draw_binding in wined3d_surface_blt(). wined3d: Make the device parameter to drawStridedSlow() const. wined3d: Make the ctx parameter to WineD3D_ReleaseFakeGLContext() const....
2014 Aug 08
0
Wine release 1.7.24
...buffer support to the GLSL shader backend. d3d10core: Implement d3d10_device_CopyResource(). wined3d: Make the "desc" parameter to wined3d_buffer_create() const. wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface. wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. Indrek Altpere (1): wbemprox: Fix a few OLE variant mappings. Jacek Caban (2): mshtml: Added IHTMLWindow2::navigate implementation. mshtml: Added IHTMLElement:scrollIntoView implementation. Jactry Zeng (1):...
2011 Sep 09
0
Wine release 1.3.28
...reate_gdi_swapchain(). ddraw: Set the swap effect to WINED3DSWAPEFFECT_COPY in ddraw_create_gdi_swapchain(). wined3d: Make the device parameter to wined3d_device_get_viewport() const. wined3d: Make the device parameter to wined3d_device_get_render_state() const. wined3d: Use draw_binding for the surface_modify_location() call in surface_unmap() as well. ddraw: Also check errors returned by ddraw_create_gdi_swapchain() in CreateSurface(). ddraw: Introduce a function for creating the swapchain. wined3d: Make the device parameter to wined3d_device_get_sampler_stat...
2012 Jan 27
1
Wine release 1.4-rc1
...N_SYSMEM when creating a surface DIB section. ddraw: Just pin all version 1 surfaces. wined3d: Get rid of the WINED3DDECLMETHOD typedef. wined3d: Get rid of the WINED3DDECLUSAGE typedef. wined3d: Properly enable / disable register combiners. wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain. wined3d: Get rid of the CONVERT_TYPES typedef. wined3d: Get rid of the WINED3DSURFTYPE typedef. wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. wined3d: Get rid of the vertex buffer conversion hack...