search for: dragout

Displaying 3 results from an estimated 3 matches for "dragout".

2007 Oct 25
0
6 commits - libswfdec/swfdec_as_interpret.c libswfdec/swfdec_event.c libswfdec/swfdec_event.h libswfdec/swfdec_movie.c libswfdec/swfdec_movie.h libswfdec/swfdec_player.c libswfdec/swfdec_player_internal.h libswfdec/swfdec_resource.c
...nditions & SWFDEC_EVENT_ROLL_OVER) - return "RollOver"; - if (conditions & SWFDEC_EVENT_ROLL_OUT) - return "RollOut"; - if (conditions & SWFDEC_EVENT_DRAG_OVER) - return "DragOver"; - if (conditions & SWFDEC_EVENT_DRAG_OUT) - return "DragOut"; - if (conditions & SWFDEC_EVENT_KEY_PRESS) - return "KeyPress"; - if (conditions & SWFDEC_EVENT_CONSTRUCT) - return "Construct"; - return "No Event"; -} - +#define N_CONDITIONS 19 void swfdec_event_list_parse (SwfdecEventList *list, SwfdecBits...
2008 Jan 08
0
9 commits - configure.ac test/custom test/Makefile.am test/swfdec_test_initialize.as test/swfdec_test_initialize.h test/swfdec_test_test.c test/trace
...ress: _level0.button +unload _level0.button.instance8.down2 +unload _level0.button.instance9.down5 +unload _level0.button.instance10.up_down +load _level0.button.instance11.over4 +load _level0.button.instance12.over2 +load _level0.button.instance13.up_over +button OverDown => OutDown: _level0 +onDragOut: _level0.button +unload _level0.button.instance11.over4 +unload _level0.button.instance12.over2 +unload _level0.button.instance13.up_over +load _level0.button.instance14.down2 +load _level0.button.instance15.down5 +load _level0.button.instance16.up_down +button OutDown => OverDown: _level0 +onDr...
2007 Nov 28
0
59 commits - libswfdec-gtk/swfdec_gtk_widget.c libswfdec/swfdec_as_object.c libswfdec/swfdec_as_object.h libswfdec/swfdec_button.c libswfdec/swfdec_button.h libswfdec/swfdec_button_movie.c libswfdec/swfdec_button_movie.h libswfdec/swfdec_event.c
...ress: _level0.button +unload _level0.button.instance8.down2 +unload _level0.button.instance9.down5 +unload _level0.button.instance10.up_down +load _level0.button.instance11.over4 +load _level0.button.instance12.over2 +load _level0.button.instance13.up_over +button OverDown => OutDown: _level0 +onDragOut: _level0.button +unload _level0.button.instance11.over4 +unload _level0.button.instance12.over2 +unload _level0.button.instance13.up_over +load _level0.button.instance14.down2 +load _level0.button.instance15.down5 +load _level0.button.instance16.up_down +button OutDown => OverDown: _level0 +onDr...