Displaying 3 results from an estimated 3 matches for "dragout".
2007 Oct 25
0
6 commits - libswfdec/swfdec_as_interpret.c libswfdec/swfdec_event.c libswfdec/swfdec_event.h libswfdec/swfdec_movie.c libswfdec/swfdec_movie.h libswfdec/swfdec_player.c libswfdec/swfdec_player_internal.h libswfdec/swfdec_resource.c
...nditions & SWFDEC_EVENT_ROLL_OVER)
- return "RollOver";
- if (conditions & SWFDEC_EVENT_ROLL_OUT)
- return "RollOut";
- if (conditions & SWFDEC_EVENT_DRAG_OVER)
- return "DragOver";
- if (conditions & SWFDEC_EVENT_DRAG_OUT)
- return "DragOut";
- if (conditions & SWFDEC_EVENT_KEY_PRESS)
- return "KeyPress";
- if (conditions & SWFDEC_EVENT_CONSTRUCT)
- return "Construct";
- return "No Event";
-}
-
+#define N_CONDITIONS 19
void
swfdec_event_list_parse (SwfdecEventList *list, SwfdecBits...
2008 Jan 08
0
9 commits - configure.ac test/custom test/Makefile.am test/swfdec_test_initialize.as test/swfdec_test_initialize.h test/swfdec_test_test.c test/trace
...ress: _level0.button
+unload _level0.button.instance8.down2
+unload _level0.button.instance9.down5
+unload _level0.button.instance10.up_down
+load _level0.button.instance11.over4
+load _level0.button.instance12.over2
+load _level0.button.instance13.up_over
+button OverDown => OutDown: _level0
+onDragOut: _level0.button
+unload _level0.button.instance11.over4
+unload _level0.button.instance12.over2
+unload _level0.button.instance13.up_over
+load _level0.button.instance14.down2
+load _level0.button.instance15.down5
+load _level0.button.instance16.up_down
+button OutDown => OverDown: _level0
+onDr...
2007 Nov 28
0
59 commits - libswfdec-gtk/swfdec_gtk_widget.c libswfdec/swfdec_as_object.c libswfdec/swfdec_as_object.h libswfdec/swfdec_button.c libswfdec/swfdec_button.h libswfdec/swfdec_button_movie.c libswfdec/swfdec_button_movie.h libswfdec/swfdec_event.c
...ress: _level0.button
+unload _level0.button.instance8.down2
+unload _level0.button.instance9.down5
+unload _level0.button.instance10.up_down
+load _level0.button.instance11.over4
+load _level0.button.instance12.over2
+load _level0.button.instance13.up_over
+button OverDown => OutDown: _level0
+onDragOut: _level0.button
+unload _level0.button.instance11.over4
+unload _level0.button.instance12.over2
+unload _level0.button.instance13.up_over
+load _level0.button.instance14.down2
+load _level0.button.instance15.down5
+load _level0.button.instance16.up_down
+button OutDown => OverDown: _level0
+onDr...