search for: drag_ov

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2007 Jun 20
2
Automating swfdec playing
Hi, I got tired of firing up swfplay, click click click drag, check log output then restart again. How hard is it to create a mechanism to emulate a user to control a flash? What I need is a script like this: sleep 1 # wait for introduction click 100 100 # click at (100,100) sleep 1 click Button12 sleep 1 drag 100 100 200 200 # click (100,100), drag to (200,200), release mouse sleep 1 quit then
2007 Nov 28
0
59 commits - libswfdec-gtk/swfdec_gtk_widget.c libswfdec/swfdec_as_object.c libswfdec/swfdec_as_object.h libswfdec/swfdec_button.c libswfdec/swfdec_button.h libswfdec/swfdec_button_movie.c libswfdec/swfdec_button_movie.h libswfdec/swfdec_event.c
...fdec_button.c @@ -87,26 +87,25 @@ swfdec_button_class_init (SwfdecButtonClass * g_class) } static guint -swfdec_button_translate_conditions (guint conditions) +swfdec_button_translate_conditions (guint conditions, gboolean menu) { - /* FIXME: This assumes IDLE<=>OVER_DOWN is the same as DRAG_OVER/OUT, is that correct? */ - static const SwfdecEventType events[] = { - /* idle => over up */ SWFDEC_EVENT_ROLL_OVER, - /* over up => idle */ SWFDEC_EVENT_ROLL_OUT, - /* over up => over down */ SWFDEC_EVENT_PRESS, - /* over down => over up */ SWFDEC_EVENT_RELEASE, - /...