search for: doublebuffer

Displaying 16 results from an estimated 16 matches for "doublebuffer".

2008 Nov 03
1
No sound device detected
Hi, Im using intrepid and wine 1.0.1 and I am trying to play Dynasty Warriors 6 Demo which shows the below error On googling i found that i need set doublebuffering in winecfg but i have no doublebuffering option in my winecfg. Now, How do I run the demo? Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f8fc,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:IWineD3DDeviceImpl_C...
2020 Jul 05
2
Framebuffer double buffering (via FBIOPAN_DISPLAY)
<div dir='auto'>I am not familiar with that setting, but I have really struggled to find documentation on dealing with the framebuffer. Referring to this guide, "http://betteros.org/tut/graphics1.php#doublebuffer", I attempted to set the mmap allocation size to double, but it caused the mmap to fail. I no longer believe that it is a driver issue, though, because I just tried it again on a dell laptop with Intel HD Graphics 4400 to the same failure.</div><div class="gmail_extra">&...
2008 May 21
2
Medieval 2 Total War
Good evening! So, I have a problem with installing this game on ubuntu-linux. I tried it with Wine which turned out not to be able to set the doublebuffer in the configuration menu. First there were no problems, but after having installed quite half of the game there was an issue: Though the Error came in German (cause the game in German - anyway, I am a German guy ^^) The Google-translation-programme translated following: Error feature running F...
2020 Jul 05
1
Framebuffer double buffering (via FBIOPAN_DISPLAY)
...;> >>> On Sun, Jul 5, 2020 at 3:41 PM <michael at michaelkloos.com> wrote: >>>> I am not familiar with that setting, but I have really struggled to find documentation on dealing with the framebuffer. Referring to this guide, "http://betteros.org/tut/graphics1.php#doublebuffer", I attempted to set the mmap allocation size to double, but it caused the mmap to fail. I no longer believe that it is a driver issue, though, because I just tried it again on a dell laptop with Intel HD Graphics 4400 to the same failure. >>>> >>>> On Jul 5, 2020 12:3...
2020 Jul 05
2
Framebuffer double buffering (via FBIOPAN_DISPLAY)
...t; > -ilia > > On Sun, Jul 5, 2020 at 3:41 PM <michael at michaelkloos.com> wrote: >> I am not familiar with that setting, but I have really struggled to find documentation on dealing with the framebuffer. Referring to this guide, "http://betteros.org/tut/graphics1.php#doublebuffer", I attempted to set the mmap allocation size to double, but it caused the mmap to fail. I no longer believe that it is a driver issue, though, because I just tried it again on a dell laptop with Intel HD Graphics 4400 to the same failure. >> >> On Jul 5, 2020 12:35, Ilia Mirkin &...
2007 May 30
0
[PATCH] added comments
...c_y, default: return BadImplementation; } + /* dstPitch = number of bytes (used + padding) per row + * so dstPitch / bpp = number of pixels (used + padding) per row + * so newSize = number of pixels for which we have to allocate RAM */ newSize = height * dstPitch / bpp; - if (pPriv->doubleBuffer) - newSize <<= 1; + if (pPriv->doubleBuffer) // double buffering ... + newSize <<= 1; // ... means double the amount of RAM needed + /* here we allocate RAM for "newSize" pixels, the function will make + * automatically make this right amount of bytes */ pPriv->vi...
2020 Jul 05
2
Framebuffer double buffering (via FBIOPAN_DISPLAY)
Does NOUVEAU support mmaping a double-sized Framebuffer? When attempting to run, where fd refers to "/dev/fb0": mmap(ptr, screensize * 2, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); I get back an invalid argument error. This doesn't happen if I only request a single screensize. Is this a limitation of the driver? -------------- next part -------------- An HTML attachment was
2020 Jul 05
0
Framebuffer double buffering (via FBIOPAN_DISPLAY)
...ault.) Cheers, -ilia On Sun, Jul 5, 2020 at 3:41 PM <michael at michaelkloos.com> wrote: > > I am not familiar with that setting, but I have really struggled to find documentation on dealing with the framebuffer. Referring to this guide, "http://betteros.org/tut/graphics1.php#doublebuffer", I attempted to set the mmap allocation size to double, but it caused the mmap to fail. I no longer believe that it is a driver issue, though, because I just tried it again on a dell laptop with Intel HD Graphics 4400 to the same failure. > > On Jul 5, 2020 12:35, Ilia Mirkin <imirk...
2001 Mar 17
2
another diablo II prob
now that i got diablo II installed fine (full install) , wine hangs when i try to start the game. i compiled wine with --disable-debug, so i recompiled it without that, but it still wouldn't give me any errors. it just sits there doing nothing short period after starting. anybody had similar problems before, or has an idea of what it happening? thx in advance, totti. -- Sent through GMX
2008 Jun 24
2
mouse cursor moving only up and left
Hi all! I have a subject problem in fullscreen apps. In virtual desktop format everything is ok. Sorry, if it is a silly question, but I'm a noob in using Wine.
2010 Jul 25
0
Anno 1503 issue
...e both cd. But the game demands for it. I tried several times to reconfigure wine, but it doesn't help. Thus, I took the preinstalled version I stored on a windows partition. But make it run is quit a hard nutshell. Using openGL graphic (winetricks) and running it via wine "anno.exe" -doublebuffer gives at least a startup screen and the menu. I even may start a game. But it runs slowly and it lags terribly. The game is actually not the newest one, hence it should be possible to run it without any flaw. But could anyone help me? It would be kind of you helping me to create a new world. Bes...
2012 Jan 17
7
Help trying to bisect
Hello Everyone, I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for Rayman 3 but i dont know how to use it can someone give ins tructions on how to use it? I tried git bisect start which i got fatal: Not a git repository (or any of the parent directories): .git
2020 Jul 05
0
Framebuffer double buffering (via FBIOPAN_DISPLAY)
...a > > > > On Sun, Jul 5, 2020 at 3:41 PM <michael at michaelkloos.com> wrote: > >> I am not familiar with that setting, but I have really struggled to find documentation on dealing with the framebuffer. Referring to this guide, "http://betteros.org/tut/graphics1.php#doublebuffer", I attempted to set the mmap allocation size to double, but it caused the mmap to fail. I no longer believe that it is a driver issue, though, because I just tried it again on a dell laptop with Intel HD Graphics 4400 to the same failure. > >> > >> On Jul 5, 2020 12:35, Ili...
2012 May 05
2
looking for adice on bigmemory framework with C++ and java interoperability
I work with problems that have rather large data requirements -- typically a bunch of multigig arrays. Given how generous R is with using memory, the only way for me to work with R has been to use bigmatrices from bigmemory package. One thing that is missing a bit is interoperability of bigmatrices with C++ and possibly java. What i mean by that is API that would allow read and write filebacked
2016 Oct 01
0
Wine release 1.9.20
...bunch of typos. wined3d: Update the Mesa d3d level detection hack. wined3d: Use unsigned constants in shifts. wined3d: Use round() on core profile. wined3d: Enable lod and grad texture lookups on core profile. wined3d: Fix ps_3_0 packed inputs limit. wined3d: Fix doublebuffer mode trace. wined3d: Call glGetIntegerv() through the gl_info function pointer. Michael Müller (2): dsound: Pretend that the driver is certified. ntdll: Open current working directory with FILE_TRAVERSE access. Michael Stefaniuc (11): mshtml: Avoid casts from COM objects t...
2007 Sep 14
0
Wine release 0.9.45
...e added. Chris Robinson (9): wined3d: Only use one fake context when building adapter info. wined3d: Don't assume the fake DC is the current DC. wined3d: Add X4R4G4B4 and A4R4G4B4 to formats allowed in getColorBits. winex11: Don't choose pixel formats with incorrect doublebuffer/stereo settings. winex11: Simplify ConvertPixelFormatWGLtoGLX. winex11: Don't assume just one on-screen pixel format. winex11: Free visual info stored with the context. winex11: Remove useless checks from wglCreateContext. winex11: Remove improper comment and dead...