search for: dls2

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2008 Apr 20
2
Xbox
...ng) * Bilinear, trilinear, and anisotropic texture filtering * Similar to the GeForce 3 and GeForce 4 PC GPUs. # Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU") * 64 3D sound channels (up to 256 stereo voices) * HRTF Sensaura 3D enhancement * MIDI DLS2 Support would it be possible? for xbox-like hardware? and non xbox-like? there is an emulator that tries to convert xbox executables to windows ones, but im not sure if their code would even be allowed into wine, so that may not be any help other than POC. all the xbox hardware has been reverse...
2004 Sep 10
0
More FlacPak stuff
...cpak.php The direct link to the specification notes: http://swami.sourceforge.net/flacpak_format.php For those who weren't reading the previous threads, FlacPak is a format being designed to handle compression of files containing binary and audio (particularly instrument files like SoundFont, DLS2, GigaSampler, etc). Its a rather simple format but I believe it is flexible enough. I have not yet finalized the specification and it will likely change. I now have a FlacPakEncoder API in the libInstPatch library (haven't checked anything into CVS yet though), and I've written a file hand...
2004 Sep 10
2
FlacPak
...es containing audio and binary data (files will be viewed as simply interleaved chunks of audio and non-audio data with some extensions such as interleaved and non-interleaved stereo streams, differing bit widths, etc). I will be using this primarily for instrument patch formats (such as SoundFont, DLS2, GigaSampler, etc), but it could be extended to other binary/audio formats as well. The encoder for FlacPak will have knowledge of the format it is compressing, the decoder on the other hand will be generic and simply re-compose the file using a table to re-interleave the blocks of audio and non au...