search for: display_id

Displaying 4 results from an estimated 4 matches for "display_id".

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2006 Jun 21
2
Using RJS to highlight one LI if using insert_html on an UL?
It seems common to use RJS for quickly adding and highlighting a list that is having content added to it like this: http://rafb.net/paste/results/Z3m32g48.html ... where "my_list" would be an UL and the partial would insert a LI. Given that example, is there an easy way to highlight only the newly inserted LI instead of the whole UL? The only way I can see to do it is to give
2017 Feb 08
2
OpenGL context switching with Noveau
...der that produces bitmaps at 25 fps rate. I am dumping the bitmaps to openGL using pixel buffer objects (PBOs) and textures. Each time when uploading a PBO and later on, when showing the texture, each (multi)process needs to change to its own context by performing the GLX call glXMakeCurrent(display_id, window_id, context_id) So there is quite a bit of context switching going on..! If there are 30 windows, that's > 750 context switches per second. I am able to pull this off with intel and ati graphics cards, but not with any nvidia card (tried a few of them), neither with the proprie...
2017 Feb 08
1
OpenGL context switching with Noveau
...dumping the bitmaps to openGL using pixel buffer >> objects (PBOs) and textures. >> >> Each time when uploading a PBO and later on, when showing the texture, each >> (multi)process needs to change to its own context by performing the GLX call >> >> glXMakeCurrent(display_id, window_id, context_id) >> >> So there is quite a bit of context switching going on..! If there are 30 >> windows, that's > 750 context switches per second. I am able to pull this >> off with intel and ati graphics cards, but not with any nvidia card (tried a >&g...
2017 Feb 08
0
OpenGL context switching with Noveau
...; at 25 fps rate. I am dumping the bitmaps to openGL using pixel buffer > objects (PBOs) and textures. > > Each time when uploading a PBO and later on, when showing the texture, each > (multi)process needs to change to its own context by performing the GLX call > > glXMakeCurrent(display_id, window_id, context_id) > > So there is quite a bit of context switching going on..! If there are 30 > windows, that's > 750 context switches per second. I am able to pull this > off with intel and ati graphics cards, but not with any nvidia card (tried a > few of them), nei...