Displaying 4 results from an estimated 4 matches for "display_id".
Did you mean:
display_3d
2006 Jun 21
2
Using RJS to highlight one LI if using insert_html on an UL?
It seems common to use RJS for quickly adding and highlighting a list
that is having content added to it like this:
http://rafb.net/paste/results/Z3m32g48.html
... where "my_list" would be an UL and the partial would insert a LI.
Given that example, is there an easy way to highlight only the newly
inserted LI instead of the whole UL? The only way I can see to do it is
to give
2017 Feb 08
2
OpenGL context switching with Noveau
...der that produces
bitmaps at 25 fps rate. I am dumping the bitmaps to openGL using pixel
buffer objects (PBOs) and textures.
Each time when uploading a PBO and later on, when showing the texture,
each (multi)process needs to change to its own context by performing the
GLX call
glXMakeCurrent(display_id, window_id, context_id)
So there is quite a bit of context switching going on..! If there are
30 windows, that's > 750 context switches per second. I am able to pull
this off with intel and ati graphics cards, but not with any nvidia card
(tried a few of them), neither with the proprie...
2017 Feb 08
1
OpenGL context switching with Noveau
...dumping the bitmaps to openGL using pixel buffer
>> objects (PBOs) and textures.
>>
>> Each time when uploading a PBO and later on, when showing the texture, each
>> (multi)process needs to change to its own context by performing the GLX call
>>
>> glXMakeCurrent(display_id, window_id, context_id)
>>
>> So there is quite a bit of context switching going on..! If there are 30
>> windows, that's > 750 context switches per second. I am able to pull this
>> off with intel and ati graphics cards, but not with any nvidia card (tried a
>&g...
2017 Feb 08
0
OpenGL context switching with Noveau
...; at 25 fps rate. I am dumping the bitmaps to openGL using pixel buffer
> objects (PBOs) and textures.
>
> Each time when uploading a PBO and later on, when showing the texture, each
> (multi)process needs to change to its own context by performing the GLX call
>
> glXMakeCurrent(display_id, window_id, context_id)
>
> So there is quite a bit of context switching going on..! If there are 30
> windows, that's > 750 context switches per second. I am able to pull this
> off with intel and ati graphics cards, but not with any nvidia card (tried a
> few of them), nei...