search for: dinput_test

Displaying 6 results from an estimated 6 matches for "dinput_test".

2008 May 11
3
dinput_test works but WINEDEBUG shows no joystick for game?
This is a continuation/evolution of what I've been trying to do, get some response from my controller(s) in Guitar Hero 3. I compiled wine (with some help :) and manually copied the dinput_test.exe.so file into my /usr/lib32/wine directory and made it's permissions match the other exe.so files (644). I then run the test to see if dinput is seeing/reacting to my controller, and it seems to. I then run GH3 with +dinput on debug and don't get a single line mentioning 'joy'....
2008 Jul 30
1
Re: dinput_test works but WINEDEBUG shows no joystick for game?
Gamelist invoking xinput1_3.dll grow everyday and maybe it's time for us to work on it I'm neebie with msdn C++ coding and i didn't read a line of wine code Where do i have to begin ? Anyone could guide me a bit threw wine input library and code ? or indicate me some interesting documentation ? Is there someone working on it first ? or in charge of input implementation ? Thank you
2008 Mar 26
6
Gamepad missing buttons
I am trying to use a Guillemot gamepad with PES6 but the buttons are not recognized. In kubuntu system settings I can see my pad, callibrate the joysticks and see the buttons are recognized, but not inside wine (only the joysticks are recognized). I have tried different combinations for the DirectInput entry in the registry but either I have not stumbled upon the correct one or there is another
2008 May 11
4
Noob trying to ./configure Wine source, config.log error
...type... x86_64-unknown-linux-gnu checking whether make sets $(MAKE)... yes checking for gcc... gcc -m32 checking for C compiler default output file name... configure: error: C compiler cannot create executables See `config.log' for more details. All I'm really trying to do it compile the dinput_test file from dlls/dinput/test and I am not very experienced at compiling, likely missed something basic. What I concluded is that I need to configure from the root of the source before I'll be able to compile the dinput_test, which may be a bad conclusion :) This is the top of the config.log: T...
2008 May 10
0
Re: Gamepad missing buttons
vitamin wrote: > > agusmba wrote: > > > > > I guess you'll have to compile it or extract it from the winetest test suite. > > > > > > I'm a bit reluctant to download the whole sourcetree plus all the related dev packages just to get the dinput_test.exe.so. I googled around for that file but couldn't find any binary online. Maybe I'm looking in the wrong places... > > > > I also looked at your other option, the DXSDK dinput joystick sample, but again, download 400+ MB and install in a windows box just to get the small samp...
2008 May 09
0
Wine release 1.0-rc1
...al.c:wait_on() sanity checks seem to be too strict 11420 service control manager API problem: name of named objects might differ (client vs. service process) 11559 Blood 2: The Chosen (version 1.0) - D3D crash 11644 Crashes in the dinput device.c and joystick.c tests... 12052 Flatout 2, dinput_test: crashes if joystick axis mapping is enabled, different joystick sensitivity 12064 SkySorter halts while starting 12165 Wrong height on 1st list item, on eMule Plus preferences. 12166 Richedit "word wrap" refresh 12373 Nothing is rendered in Crimsonland - blank black screen...