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dinoshade
[Bug 59242] New: some mesa demos start to segfault after "nouveau: improve buffer transfers" on nv43
2013 Jan 11
2
[Bug 59242] New: some mesa demos start to segfault after "nouveau: improve buffer transfers" on nv43
...t; on nv43
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: randrik at mail.ru
Hardware: x86 (IA32)
Status: NEW
Version: git
Component: Drivers/DRI/nouveau
Product: Mesa
teapot, ray, dinoshade - all started to segfault. Reverting mesa commit
48a45ec24ae74c00d1487552e94d9f824a428f58 restores all demos back to working
state.
bt full:
bash-4.2$ gdb ./dinoshade
GNU gdb (GDB) 7.5
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.o...
2009 Dec 28
3
Synchronization mostly missing?
...that has just been freed, resulting
in the buffer actually been reused.
Thus Mesa will overwrite the vertices before the GPU has used them.
This results in all kinds of artifacts, such as vertices going to
infinity, and random polygons appearing.
This can be seen in progs/demos/engine, progs/demos/dinoshade,
Blender, Extreme Tux Racer and probably any non-trivial OpenGL
software.
The problem can be significantly reduced by just adding a waiting loop
at the end of draw_arrays and draw_elements, or by synchronizing
drawing by adding and calling the following function instead of
pipe->flush in nv40_...
2009 Dec 27
2
[Bug 25806] New: NV40 vertex corruption (kernel BO deletion too early?)
...reedesktop.org
ReportedBy: luca.barbieri at gmail.com
On my G71 system, several programs show vertex corruption issues. In
particular, vertices tend to be corrupted or randomly go to infinity, leading
to spiked triangles or random polygons, in several programs, such as
demos/engine, demos/dinoshade, Blender, Extreme Tux Racer.
The system is running:
Linux 2.6.33-rc2
libdrm 2.4.17
Mesa HEAD (b46bcd8e7b37aa2e9159e126c1cc88234a3c2790)
Detected an NV40 generation card (0x049800a2)
64 MB GART aperture
256 MB VRAM
The problem is solved by either of the following:
1. #define FORCE_SWTNL 1
2. Addi...