search for: device_contexts

Displaying 14 results from an estimated 14 matches for "device_contexts".

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2008 Jun 30
2
Drawing state diagram with wxruby
Greetings, I am just started to use wxruby to create GUI for my project. i need to draw a state diagram based on some summary file. May i know is there any way in wxruby that allow people to draw circle and add text on it? Thanks a lot. -- Posted via http://www.ruby-forum.com/.
2004 Sep 16
1
${CONTEXT} variable
Hi all, Is there an equivalent of the ${CONTEXT} variable that represents the *original* context of the call? i.e. If a call originates in the 'internal' context, no matter where it goes, this alternate version of ${CONTEXT} would never change from saying 'internal'? I realize I could set this using the dialplan but I just wonder if there this already exists, and if not,
2011 Feb 22
4
[PATCH 1/6] Staging: hv: vmbus_drv.c Replaced DPRINT with native pr_XXX
This group of patches removes all DPRINT from hv_vmbus.ko. It is divided in several patches due to size. All DPRINT calls have been removed, and where needed have been replaced with pr_XX native calls. Many debug DPRINT calls have been removed outright. The amount of clutter this driver prints has been significantly reduced. Signed-off-by: Hank Janssen <hjanssen at microsoft.com>
2011 Feb 22
4
[PATCH 1/6] Staging: hv: vmbus_drv.c Replaced DPRINT with native pr_XXX
This group of patches removes all DPRINT from hv_vmbus.ko. It is divided in several patches due to size. All DPRINT calls have been removed, and where needed have been replaced with pr_XX native calls. Many debug DPRINT calls have been removed outright. The amount of clutter this driver prints has been significantly reduced. Signed-off-by: Hank Janssen <hjanssen at microsoft.com>
2006 Dec 03
0
[776] trunk/wxruby2: Added Bitmap#draw method, updated sample
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><meta http-equiv="content-type" content="text/html; charset=utf-8" /><style type="text/css"><!-- #msg dl { border: 1px #006 solid; background: #369; padding:
2011 Feb 26
2
[PATCH 3/6] Staging: hv: Cleanup hyperv_device variable names
Cleanup the names of variables that refer to the hyperv_device abstraction. Signed-off-by: K. Y. Srinivasan <kys at microsoft.com> Signed-off-by: K. Y. Srinivasan <kys at microsoft.com> Signed-off-by: Haiyang Zhang <haiyangz at microsoft.com> Signed-off-by: Hank Janssen <hjanssen at microsoft.com> --- drivers/staging/hv/blkvsc_drv.c | 12 ++--
2011 Feb 26
2
[PATCH 3/6] Staging: hv: Cleanup hyperv_device variable names
Cleanup the names of variables that refer to the hyperv_device abstraction. Signed-off-by: K. Y. Srinivasan <kys at microsoft.com> Signed-off-by: K. Y. Srinivasan <kys at microsoft.com> Signed-off-by: Haiyang Zhang <haiyangz at microsoft.com> Signed-off-by: Hank Janssen <hjanssen at microsoft.com> --- drivers/staging/hv/blkvsc_drv.c | 12 ++--
2011 Feb 26
1
[PATCH 2/6] Staging: hv: Rename vm_device to hyperv_device
Rename the vm_device abstraction as hyperv_device. Signed-off-by: K. Y. Srinivasan <kys at microsoft.com> Signed-off-by: Haiyang Zhang <haiyangz at microsoft.com> Signed-off-by: Hank Janssen <hjanssen at microsoft.com> --- drivers/staging/hv/blkvsc.c | 4 +- drivers/staging/hv/blkvsc_drv.c | 8 ++-- drivers/staging/hv/channel_mgmt.h | 2 +-
2011 Feb 26
1
[PATCH 2/6] Staging: hv: Rename vm_device to hyperv_device
Rename the vm_device abstraction as hyperv_device. Signed-off-by: K. Y. Srinivasan <kys at microsoft.com> Signed-off-by: Haiyang Zhang <haiyangz at microsoft.com> Signed-off-by: Hank Janssen <hjanssen at microsoft.com> --- drivers/staging/hv/blkvsc.c | 4 +- drivers/staging/hv/blkvsc_drv.c | 8 ++-- drivers/staging/hv/channel_mgmt.h | 2 +-
2007 May 05
0
[1012] trunk/wxruby2/doc/textile: Added docs for AUI Advanced User Interface classes
...span class="cx"> * "Menus":#menus </span><span class="cx"> * "Events":#events </span><span class="cx"> * "Window layout":#window_layout </span><span class="cx"> * "Device context":#device_contexts </span><span class="cx"> * "Graphics device interface":#graphics_device_interface </span><ins>+* "Aui: advanced user interface":#aui </ins><span class="cx"> * "Validators":#validators </span><span class=&...
2011 Mar 29
9
[PATCH 00/07] Remove and replace all un-needed DPRINT and printk
This patch set removes all un-needed DPRINT and printk calls and replaces the remaining ones with the correct pr_, dev_ and netdev_ calls from hv_vmbus, hv_netvsc, hv_timesource and hv_utils. Several DPRINTS are remaining that will be cleaned up in my next set of patches. They deal with printing out certain debugging that will be implemented slightly differently. The remaining hv_storvsc and
2011 Mar 29
9
[PATCH 00/07] Remove and replace all un-needed DPRINT and printk
This patch set removes all un-needed DPRINT and printk calls and replaces the remaining ones with the correct pr_, dev_ and netdev_ calls from hv_vmbus, hv_netvsc, hv_timesource and hv_utils. Several DPRINTS are remaining that will be cleaned up in my next set of patches. They deal with printing out certain debugging that will be implemented slightly differently. The remaining hv_storvsc and
2011 Feb 24
4
[PATCH ] Staging: hv: Hyper-V driver cleanup
This patch cleans up (a lot of the) naming issues that various reviewers have noted. It also gets rid of some unnecessary layering in the code. At the lowest level, we have one abstraction for representing a hyperv device (struct hyperv_device) and one abstraction for representing a hyperv driver (struct hyperv_driver). This collapses an unnecessary layering that existed in the code for
2011 Feb 24
4
[PATCH ] Staging: hv: Hyper-V driver cleanup
This patch cleans up (a lot of the) naming issues that various reviewers have noted. It also gets rid of some unnecessary layering in the code. At the lowest level, we have one abstraction for representing a hyperv device (struct hyperv_device) and one abstraction for representing a hyperv driver (struct hyperv_driver). This collapses an unnecessary layering that existed in the code for