Displaying 1 result from an estimated 1 matches for "delayedsettings".
2007 Jun 19
1
[PATCH] Added screen edge trigger delay setting.
...>edgeDelayHandle);
+		    if (closure)
+			free (closure);
+		    d->edgeDelayHandle = 0;
+		}
+
 		state = CompActionStateTermEdge;
 		edge  = 0;
 
@@ -903,10 +967,51 @@ handleActionEvent (CompDisplay *d,
 
 	    if (edge)
 	    {
+		int                     delay;
+		CompDelayedEdgeSettings *delayedSettings = NULL;
+		CompScreen              *s;
+
+		delay = d->opt[COMP_DISPLAY_OPTION_EDGE_DELAY].value.i;
+		if (delay > 0)
+		{
+		    /* if any plugin, such as move, already has a screen
+		       grab, we most likely don't want to delay screen edge
+		       triggering, as it would delay e.g...