Displaying 1 result from an estimated 1 matches for "delayedset".
2007 Jun 19
1
[PATCH] Added screen edge trigger delay setting.
...>edgeDelayHandle);
+ if (closure)
+ free (closure);
+ d->edgeDelayHandle = 0;
+ }
+
state = CompActionStateTermEdge;
edge = 0;
@@ -903,10 +967,51 @@ handleActionEvent (CompDisplay *d,
if (edge)
{
+ int delay;
+ CompDelayedEdgeSettings *delayedSettings = NULL;
+ CompScreen *s;
+
+ delay = d->opt[COMP_DISPLAY_OPTION_EDGE_DELAY].value.i;
+ if (delay > 0)
+ {
+ /* if any plugin, such as move, already has a screen
+ grab, we most likely don't want to delay screen edge
+ triggering, as it would dela...